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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
55 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.0 | 55 / 55 | 1.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 16.4 | 55 / 55 | 3.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 25.0 | 55 / 55 | 1.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.19 | 55 / 55 | 0.13 – 23.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.8% | 55 / 55 | 40.0% – 88.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 36.0 | 55 / 55 | 2.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 55 / 55 | 0.0 – 10.0 |
Double killsFinal match statistic reported by the match source. | 0.9 | 55 / 55 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 55 / 55 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 55 / 55 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 55 / 55 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.9% | 55 / 55 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.6% | 55 / 55 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 55 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 55 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 83,132.2 | 55 / 55 | 32,551.0 – 172,819.0 |
Physical damageFinal match statistic reported by the match source. | 38,820.7 | 55 / 55 | 13,044.0 – 92,582.0 |
Magic damageFinal match statistic reported by the match source. | 41,467.3 | 55 / 55 | 15,439.0 – 97,780.0 |
True damageFinal match statistic reported by the match source. | 2,840.5 | 55 / 55 | 79.0 – 12,743.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 55 / 55 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,475.9 | 55 / 55 | 1,233.0 – 3,764.3 |
Damage takenFinal match statistic reported by the match source. | 118,790.6 | 55 / 55 | 69,392.0 – 226,773.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,044.3 | 55 / 55 | 39,171.0 – 234,869.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,839.0 | 55 / 55 | 38,249.0 – 104,852.0 |
Gold spentFinal match statistic reported by the match source. | 56,135.3 | 55 / 55 | 34,373.0 – 92,703.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 55 / 55 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,809.5 | 55 / 55 | 1,574.8 – 2,135.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.8% | 55 / 55 | 84.6% – 99.0% |
Total CSFinal match statistic reported by the match source. | 1,126.8 | 55 / 55 | 698.0 – 1,799.0 |
CS / minFinal match statistic reported by the match source. | 34.3 | 55 / 55 | 30.7 – 38.3 |
Turret plates takenFinal match statistic reported by the match source. | 28.0 | 55 / 55 | 4.0 – 111.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -19.0 | 48 / 55 | -81.0 – +71.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -820.2 | 55 / 55 | -7,307.0 – +5,829.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,511.4 | 48 / 55 | -7,312.0 – +2,868.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 315.5 | 55 / 55 | 162.0 – 612.0 |
Vision score / minFinal match statistic reported by the match source. | 9.48 | 55 / 55 | 7.12 – 12.16 |
Wards placedFinal match statistic reported by the match source. | 116.7 | 55 / 55 | 68.0 – 223.0 |
Wards clearedFinal match statistic reported by the match source. | 50.7 | 55 / 55 | 22.0 – 98.0 |
Control wards placedFinal match statistic reported by the match source. | 39.4 | 55 / 55 | 19.0 – 71.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 55 / 55 | 0.76 – 1.95 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,227.3 | 55 / 55 | 4,716.8 – 30,781.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,640.6 | 55 / 55 | 1,910.8 – 21,771.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.8 | 55 / 55 | 15.9 – 22.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 55 / 55 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 32:50 | 55 / 55 | 22:46 – 51:38 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 55 / 55 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 55 / 55 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 55 / 55 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 27 / 55 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.9 | 55 / 55 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.9% | 55 / 55 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 32.7% | 55 / 55 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 55 / 55 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 55 / 55 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 23.6% | 55 / 55 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.5% | 27 / 55 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 55 team-games · 55 known results · Coverage varies by metric · — unavailable