Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 8.4 | 14 / 14 | 1.0 – 20.0 |
DeathsFinal match statistic reported by the match source. | 14.4 | 14 / 14 | 7.0 – 19.0 |
AssistsFinal match statistic reported by the match source. | 20.4 | 14 / 14 | 1.0 – 51.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.00 | 14 / 14 | 0.13 – 10.14 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.4% | 14 / 14 | 40.0% – 76.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 28.8 | 14 / 14 | 2.0 – 71.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 14 / 14 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 14 / 14 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.9% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 69,063.2 | 14 / 14 | 36,251.0 – 94,310.0 |
Physical damageFinal match statistic reported by the match source. | 29,111.3 | 14 / 14 | 13,044.0 – 48,488.0 |
Magic damageFinal match statistic reported by the match source. | 38,498.6 | 14 / 14 | 18,997.0 – 66,977.0 |
True damageFinal match statistic reported by the match source. | 1,450.3 | 14 / 14 | 338.0 – 5,783.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,137.0 | 14 / 14 | 1,357.9 – 2,946.3 |
Damage takenFinal match statistic reported by the match source. | 104,499.4 | 14 / 14 | 69,392.0 – 138,492.0 |
Damage mitigatedFinal match statistic reported by the match source. | 102,838.6 | 14 / 14 | 39,171.0 – 149,868.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,483.2 | 14 / 14 | 38,249.0 – 71,010.0 |
Gold spentFinal match statistic reported by the match source. | 53,540.4 | 14 / 14 | 34,373.0 – 63,073.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,749.0 | 14 / 14 | 1,574.8 – 2,021.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.8% | 14 / 14 | 85.7% – 99.0% |
Total CSFinal match statistic reported by the match source. | 1,100.6 | 14 / 14 | 698.0 – 1,293.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 14 / 14 | 30.7 – 37.4 |
Turret plates takenFinal match statistic reported by the match source. | 24.1 | 14 / 14 | 4.0 – 99.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -28.6 | 14 / 14 | -81.0 – +14.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,478.8 | 14 / 14 | -7,307.0 – +2,795.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,159.4 | 14 / 14 | -4,606.0 – +1,199.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 288.6 | 14 / 14 | 162.0 – 372.0 |
Vision score / minFinal match statistic reported by the match source. | 8.88 | 14 / 14 | 7.12 – 10.72 |
Wards placedFinal match statistic reported by the match source. | 114.1 | 14 / 14 | 68.0 – 140.0 |
Wards clearedFinal match statistic reported by the match source. | 42.1 | 14 / 14 | 22.0 – 56.0 |
Control wards placedFinal match statistic reported by the match source. | 38.3 | 14 / 14 | 19.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.22 | 14 / 14 | 0.86 – 1.81 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,242.5 | 14 / 14 | 4,908.6 – 15,349.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,914.7 | 14 / 14 | 2,013.1 – 9,856.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.5 | 14 / 14 | 17.2 – 22.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 14 / 14 | 12.2 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 32:11 | 14 / 14 | 22:46 – 36:56 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 14 / 14 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 14 / 14 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 9 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.4 | 14 / 14 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 9 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable