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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
4 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 4.3 | 4 / 4 | 2.0 – 6.0 |
DeathsFinal match statistic reported by the match source. | 18.8 | 4 / 4 | 14.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 7.8 | 4 / 4 | 3.0 – 11.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 0.64 | 4 / 4 | 0.36 – 0.81 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 55.9% | 4 / 4 | 50.0% – 65.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 12.0 | 4 / 4 | 5.0 – 17.0 |
Solo killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Double killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 4 / 4 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 4 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 4 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 53,548.3 | 4 / 4 | 38,509.0 – 66,242.0 |
Physical damageFinal match statistic reported by the match source. | 28,117.5 | 4 / 4 | 20,109.0 – 35,886.0 |
Magic damageFinal match statistic reported by the match source. | 24,047.8 | 4 / 4 | 15,439.0 – 30,486.0 |
True damageFinal match statistic reported by the match source. | 1,380.3 | 4 / 4 | 79.0 – 2,959.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 1,874.2 | 4 / 4 | 1,461.7 – 2,236.8 |
Damage takenFinal match statistic reported by the match source. | 100,219.0 | 4 / 4 | 70,523.0 – 114,148.0 |
Damage mitigatedFinal match statistic reported by the match source. | 91,873.3 | 4 / 4 | 47,499.0 – 139,284.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 49,537.8 | 4 / 4 | 41,372.0 – 53,830.0 |
Gold spentFinal match statistic reported by the match source. | 47,661.0 | 4 / 4 | 38,880.0 – 52,106.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,737.8 | 4 / 4 | 1,671.7 – 1,801.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.2% | 4 / 4 | 94.0% – 97.5% |
Total CSFinal match statistic reported by the match source. | 1,021.5 | 4 / 4 | 884.0 – 1,118.0 |
CS / minFinal match statistic reported by the match source. | 35.9 | 4 / 4 | 34.9 – 37.4 |
Turret plates takenFinal match statistic reported by the match source. | 19.0 | 4 / 4 | 13.0 – 22.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -35.5 | 2 / 4 | -64.0 – -7.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,020.3 | 4 / 4 | -2,768.0 – +1,030.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,100.0 | 2 / 4 | -2,212.0 – +12.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 258.8 | 4 / 4 | 201.0 – 299.0 |
Vision score / minFinal match statistic reported by the match source. | 9.04 | 4 / 4 | 8.25 – 10.01 |
Wards placedFinal match statistic reported by the match source. | 96.5 | 4 / 4 | 71.0 – 114.0 |
Wards clearedFinal match statistic reported by the match source. | 38.0 | 4 / 4 | 28.0 – 48.0 |
Control wards placedFinal match statistic reported by the match source. | 32.8 | 4 / 4 | 19.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.08 | 4 / 4 | 0.87 – 1.26 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,345.0 | 4 / 4 | 4,839.7 – 6,714.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,642.0 | 4 / 4 | 2,270.1 – 3,166.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 20.6 | 4 / 4 | 19.6 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.1 | 4 / 4 | 13.0 – 14.8 |
Game timeMean known game duration in minutes and seconds. | 28:30 | 4 / 4 | 24:21 – 31:14 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 4 / 4 | 0.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 4 / 4 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 4 / 4 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 2 / 4 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 4 / 4 | 1.0 – 4.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 4 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable