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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.3 | 22 / 22 | 2.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 15.5 | 22 / 22 | 3.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 31.1 | 22 / 22 | 6.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.92 | 22 / 22 | 0.47 – 23.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.4% | 22 / 22 | 46.3% – 82.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.4 | 22 / 22 | 8.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 22 / 22 | 0.0 – 10.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 22 / 22 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 22 / 22 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 54.5% | 22 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 22 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 22 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,712.0 | 22 / 22 | 34,128.0 – 172,819.0 |
Physical damageFinal match statistic reported by the match source. | 43,592.7 | 22 / 22 | 17,336.0 – 92,582.0 |
Magic damageFinal match statistic reported by the match source. | 46,886.0 | 22 / 22 | 16,482.0 – 97,780.0 |
True damageFinal match statistic reported by the match source. | 3,229.5 | 22 / 22 | 113.0 – 11,590.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,672.7 | 22 / 22 | 1,373.4 – 3,764.3 |
Damage takenFinal match statistic reported by the match source. | 123,392.9 | 22 / 22 | 81,854.0 – 226,773.0 |
Damage mitigatedFinal match statistic reported by the match source. | 131,989.8 | 22 / 22 | 68,051.0 – 234,869.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,764.9 | 22 / 22 | 39,837.0 – 104,852.0 |
Gold spentFinal match statistic reported by the match source. | 59,975.6 | 22 / 22 | 37,835.0 – 92,703.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,878.8 | 22 / 22 | 1,603.1 – 2,135.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 22 / 22 | 84.6% – 97.8% |
Total CSFinal match statistic reported by the match source. | 1,179.5 | 22 / 22 | 858.0 – 1,799.0 |
CS / minFinal match statistic reported by the match source. | 34.5 | 22 / 22 | 31.0 – 38.3 |
Turret plates takenFinal match statistic reported by the match source. | 35.8 | 22 / 22 | 7.0 – 111.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -11.6 | 21 / 22 | -61.0 – +71.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +63.5 | 22 / 22 | -4,977.0 – +5,829.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,084.4 | 21 / 22 | -7,312.0 – +2,868.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 352.5 | 22 / 22 | 207.0 – 612.0 |
Vision score / minFinal match statistic reported by the match source. | 10.15 | 22 / 22 | 8.05 – 12.16 |
Wards placedFinal match statistic reported by the match source. | 127.5 | 22 / 22 | 85.0 – 223.0 |
Wards clearedFinal match statistic reported by the match source. | 59.2 | 22 / 22 | 23.0 – 98.0 |
Control wards placedFinal match statistic reported by the match source. | 43.2 | 22 / 22 | 25.0 – 71.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 22 / 22 | 0.86 – 1.95 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,937.6 | 22 / 22 | 4,716.8 – 30,781.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,166.2 | 22 / 22 | 1,910.8 – 21,771.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 22 / 22 | 15.9 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 22 / 22 | 12.4 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 34:12 | 22 / 22 | 24:51 – 51:38 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 22 / 22 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 22 / 22 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 10 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 22 / 22 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.9% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 10 / 22 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable