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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
52 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.5 | 52 / 52 | 2.0 – 43.0 |
DeathsFinal match statistic reported by the match source. | 20.1 | 52 / 52 | 1.0 – 38.0 |
AssistsFinal match statistic reported by the match source. | 38.3 | 49 / 52 | 3.0 – 99.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.81 | 49 / 52 | 0.36 – 23.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.5% | 49 / 52 | 43.1% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.1 | 49 / 52 | 5.0 – 142.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 49 / 52 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 49 / 52 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 49 / 52 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 49 / 52 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 49 / 52 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 38.8% | 49 / 52 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.6% | 49 / 52 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,445.5 | 2 / 52 | 1,319.0 – 1,572.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.5 | 2 / 52 | 0.0 – 1.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 103,076.4 | 49 / 52 | 40,933.0 – 227,685.0 |
Physical damageFinal match statistic reported by the match source. | 51,457.0 | 49 / 52 | 16,364.0 – 122,886.0 |
Magic damageFinal match statistic reported by the match source. | 47,004.2 | 49 / 52 | 17,545.0 – 92,113.0 |
True damageFinal match statistic reported by the match source. | 4,611.1 | 49 / 52 | 302.0 – 24,528.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 49 / 52 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,119.4 | 49 / 52 | 1,321.1 – 4,962.0 |
Damage takenFinal match statistic reported by the match source. | 133,293.5 | 49 / 52 | 65,174.0 – 293,115.0 |
Damage mitigatedFinal match statistic reported by the match source. | 138,303.1 | 49 / 52 | 62,525.0 – 336,460.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,632.7 | 49 / 52 | 37,949.0 – 117,684.0 |
Gold spentFinal match statistic reported by the match source. | 58,282.4 | 49 / 52 | 35,285.0 – 116,363.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 49 / 52 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,928.8 | 49 / 52 | 1,632.2 – 2,351.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.1% | 49 / 52 | 80.9% – 100.5% |
Total CSFinal match statistic reported by the match source. | 1,060.1 | 49 / 52 | 712.0 – 1,762.0 |
CS / minFinal match statistic reported by the match source. | 32.8 | 49 / 52 | 28.3 – 39.1 |
Turret plates takenFinal match statistic reported by the match source. | 41.2 | 49 / 52 | 1.0 – 105.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -13.3 | 41 / 52 | -122.0 – +58.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -954.7 | 52 / 52 | -9,216.0 – +5,710.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -711.7 | 41 / 52 | -6,606.0 – +3,941.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 241.0 | 49 / 52 | 111.0 – 483.0 |
Vision score / minFinal match statistic reported by the match source. | 7.31 | 49 / 52 | 4.77 – 9.92 |
Wards placedFinal match statistic reported by the match source. | 91.2 | 49 / 52 | 44.0 – 185.0 |
Wards clearedFinal match statistic reported by the match source. | 31.7 | 49 / 52 | 7.0 – 89.0 |
Control wards placedFinal match statistic reported by the match source. | 21.0 | 49 / 52 | 3.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.65 | 49 / 52 | 0.68 – 2.44 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,557.6 | 49 / 52 | 3,108.1 – 65,174.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,081.3 | 49 / 52 | 1,187.9 – 59,865.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 49 / 52 | 13.4 – 22.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 49 / 52 | 12.0 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 32:28 | 52 / 52 | 23:09 – 56:36 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 52 / 52 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 52 / 52 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 52 / 52 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 25 / 52 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 52 / 52 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 52 / 52 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.3% | 52 / 52 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 52 / 52 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.4% | 52 / 52 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 52 / 52 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.0% | 25 / 52 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 52 team-games · 52 known results · Coverage varies by metric · — unavailable