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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 21.6 | 17 / 17 | 8.0 – 40.0 |
DeathsFinal match statistic reported by the match source. | 22.5 | 17 / 17 | 8.0 – 38.0 |
AssistsFinal match statistic reported by the match source. | 39.5 | 17 / 17 | 10.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.72 | 17 / 17 | 0.64 – 7.13 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 55.9% | 17 / 17 | 43.1% – 68.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.1 | 17 / 17 | 18.0 – 103.0 |
Solo killsFinal match statistic reported by the match source. | 2.8 | 17 / 17 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.8 | 17 / 17 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 17 / 17 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 41.2% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,319.0 | 1 / 17 | 1,319.0 – 1,319.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1.0 | 1 / 17 | 1.0 – 1.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 103,016.4 | 17 / 17 | 57,164.0 – 155,835.0 |
Physical damageFinal match statistic reported by the match source. | 53,003.9 | 17 / 17 | 25,759.0 – 82,981.0 |
Magic damageFinal match statistic reported by the match source. | 45,427.2 | 17 / 17 | 21,509.0 – 89,277.0 |
True damageFinal match statistic reported by the match source. | 4,581.1 | 17 / 17 | 302.0 – 9,682.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,305.1 | 17 / 17 | 2,238.5 – 4,810.8 |
Damage takenFinal match statistic reported by the match source. | 130,469.4 | 17 / 17 | 74,954.0 – 215,353.0 |
Damage mitigatedFinal match statistic reported by the match source. | 127,089.2 | 17 / 17 | 62,525.0 – 235,924.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,558.4 | 17 / 17 | 39,229.0 – 97,273.0 |
Gold spentFinal match statistic reported by the match source. | 56,847.3 | 17 / 17 | 37,178.0 – 96,540.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,992.6 | 17 / 17 | 1,652.9 – 2,249.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.3% | 17 / 17 | 80.9% – 99.2% |
Total CSFinal match statistic reported by the match source. | 1,022.1 | 17 / 17 | 757.0 – 1,738.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 17 / 17 | 29.4 – 36.2 |
Turret plates takenFinal match statistic reported by the match source. | 44.3 | 17 / 17 | 1.0 – 105.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +7.6 | 12 / 17 | -54.0 – +58.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -547.8 | 17 / 17 | -4,470.0 – +5,710.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -478.5 | 12 / 17 | -3,417.0 – +3,941.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 224.5 | 17 / 17 | 137.0 – 483.0 |
Vision score / minFinal match statistic reported by the match source. | 7.09 | 17 / 17 | 5.81 – 9.92 |
Wards placedFinal match statistic reported by the match source. | 82.6 | 17 / 17 | 44.0 – 150.0 |
Wards clearedFinal match statistic reported by the match source. | 30.5 | 17 / 17 | 9.0 – 89.0 |
Control wards placedFinal match statistic reported by the match source. | 19.5 | 17 / 17 | 6.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.67 | 17 / 17 | 1.23 – 2.22 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,806.2 | 17 / 17 | 3,108.1 – 17,946.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,739.5 | 17 / 17 | 1,187.9 – 8,106.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 17 / 17 | 14.2 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 17 / 17 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 30:53 | 17 / 17 | 23:09 – 48:40 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 17 / 17 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 17 / 17 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 9 / 17 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.0 | 17 / 17 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 41.2% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.2% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 9 / 17 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable