Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.4 | 22 / 22 | 2.0 – 43.0 |
DeathsFinal match statistic reported by the match source. | 17.9 | 22 / 22 | 1.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 37.2 | 19 / 22 | 3.0 – 99.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.99 | 19 / 22 | 0.36 – 23.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.1% | 19 / 22 | 48.6% – 75.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.0 | 19 / 22 | 5.0 – 142.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 19 / 22 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 19 / 22 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 19 / 22 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 19 / 22 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 19 / 22 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 31.6% | 19 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 21.1% | 19 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,572.0 | 1 / 22 | 1,572.0 – 1,572.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 22 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,743.6 | 19 / 22 | 40,933.0 – 161,484.0 |
Physical damageFinal match statistic reported by the match source. | 46,102.6 | 19 / 22 | 20,670.0 – 74,287.0 |
Magic damageFinal match statistic reported by the match source. | 49,889.1 | 19 / 22 | 17,545.0 – 83,919.0 |
True damageFinal match statistic reported by the match source. | 4,747.8 | 19 / 22 | 648.0 – 24,528.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 19 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,984.8 | 19 / 22 | 1,321.1 – 4,392.1 |
Damage takenFinal match statistic reported by the match source. | 126,917.4 | 19 / 22 | 65,174.0 – 204,637.0 |
Damage mitigatedFinal match statistic reported by the match source. | 136,445.4 | 19 / 22 | 76,016.0 – 272,125.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,660.5 | 19 / 22 | 45,707.0 – 78,680.0 |
Gold spentFinal match statistic reported by the match source. | 58,499.7 | 19 / 22 | 43,848.0 – 73,620.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 19 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,884.1 | 19 / 22 | 1,646.2 – 2,140.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.4% | 19 / 22 | 86.7% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,088.8 | 19 / 22 | 943.0 – 1,470.0 |
CS / minFinal match statistic reported by the match source. | 32.9 | 19 / 22 | 28.3 – 39.1 |
Turret plates takenFinal match statistic reported by the match source. | 41.8 | 19 / 22 | 10.0 – 95.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -13.9 | 17 / 22 | -104.0 – +47.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -784.7 | 22 / 22 | -6,486.0 – +3,002.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -294.1 | 17 / 22 | -5,914.0 – +3,183.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 256.4 | 19 / 22 | 172.0 – 393.0 |
Vision score / minFinal match statistic reported by the match source. | 7.69 | 19 / 22 | 6.19 – 9.41 |
Wards placedFinal match statistic reported by the match source. | 99.1 | 19 / 22 | 66.0 – 133.0 |
Wards clearedFinal match statistic reported by the match source. | 32.3 | 19 / 22 | 14.0 – 56.0 |
Control wards placedFinal match statistic reported by the match source. | 25.1 | 19 / 22 | 12.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 19 / 22 | 0.68 – 2.14 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,030.4 | 19 / 22 | 4,129.2 – 65,174.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,471.0 | 19 / 22 | 1,914.0 – 59,865.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 19 / 22 | 13.4 – 22.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 19 / 22 | 13.8 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 33:12 | 22 / 22 | 25:58 – 41:45 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 22 / 22 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 22 / 22 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 9 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 22 / 22 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 31.8% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.9% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 9 / 22 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable