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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.9 | 13 / 13 | 4.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 20.8 | 13 / 13 | 6.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 38.5 | 13 / 13 | 7.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.70 | 13 / 13 | 0.52 – 16.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.8% | 13 / 13 | 52.0% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.4 | 13 / 13 | 11.0 – 115.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 13 / 13 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 13 / 13 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 13 / 13 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.8% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 13 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 106,564.2 | 13 / 13 | 44,734.0 – 227,685.0 |
Physical damageFinal match statistic reported by the match source. | 57,259.9 | 13 / 13 | 16,364.0 – 122,886.0 |
Magic damageFinal match statistic reported by the match source. | 44,849.9 | 13 / 13 | 20,904.0 – 92,113.0 |
True damageFinal match statistic reported by the match source. | 4,450.5 | 13 / 13 | 435.0 – 12,681.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,073.4 | 13 / 13 | 1,924.0 – 4,962.0 |
Damage takenFinal match statistic reported by the match source. | 146,305.5 | 13 / 13 | 83,622.0 – 293,115.0 |
Damage mitigatedFinal match statistic reported by the match source. | 155,682.5 | 13 / 13 | 81,605.0 – 336,460.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,997.1 | 13 / 13 | 37,949.0 – 117,684.0 |
Gold spentFinal match statistic reported by the match source. | 59,841.4 | 13 / 13 | 35,285.0 – 116,363.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,910.8 | 13 / 13 | 1,632.2 – 2,351.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 13 / 13 | 85.9% – 100.5% |
Total CSFinal match statistic reported by the match source. | 1,067.7 | 13 / 13 | 712.0 – 1,762.0 |
CS / minFinal match statistic reported by the match source. | 32.1 | 13 / 13 | 28.7 – 34.6 |
Turret plates takenFinal match statistic reported by the match source. | 36.5 | 13 / 13 | 6.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -33.4 | 12 / 13 | -122.0 – +14.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,774.5 | 13 / 13 | -9,216.0 – +3,660.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,536.6 | 12 / 13 | -6,606.0 – +2,650.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 240.0 | 13 / 13 | 111.0 – 476.0 |
Vision score / minFinal match statistic reported by the match source. | 7.03 | 13 / 13 | 4.77 – 8.58 |
Wards placedFinal match statistic reported by the match source. | 90.8 | 13 / 13 | 49.0 – 185.0 |
Wards clearedFinal match statistic reported by the match source. | 32.5 | 13 / 13 | 7.0 – 75.0 |
Control wards placedFinal match statistic reported by the match source. | 16.9 | 13 / 13 | 3.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.67 | 13 / 13 | 1.15 – 2.44 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,018.3 | 13 / 13 | 3,163.3 – 20,204.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,070.0 | 13 / 13 | 1,189.7 – 12,342.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 13 / 13 | 14.7 – 19.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 13 / 13 | 12.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:16 | 13 / 13 | 23:15 – 56:36 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 13 / 13 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 13 / 13 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 7 / 13 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.8 | 13 / 13 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 15.4% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 23.1% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 23.1% | 13 / 13 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 7 / 13 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable