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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
110 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.2 | 110 / 110 | 1.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 14.1 | 110 / 110 | 1.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 35.1 | 110 / 110 | 1.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.56 | 110 / 110 | 0.11 – 52.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.9% | 110 / 110 | 40.0% – 84.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.3 | 110 / 110 | 2.0 – 102.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 110 / 110 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 110 / 110 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 110 / 110 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 110 / 110 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 110 / 110 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 43.6% | 110 / 110 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.2% | 110 / 110 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 110 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 110 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,408.3 | 110 / 110 | 38,772.0 – 208,004.0 |
Physical damageFinal match statistic reported by the match source. | 44,081.4 | 110 / 110 | 15,839.0 – 116,072.0 |
Magic damageFinal match statistic reported by the match source. | 43,604.2 | 110 / 110 | 8,560.0 – 88,272.0 |
True damageFinal match statistic reported by the match source. | 3,718.5 | 110 / 110 | 202.0 – 18,980.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 110 / 110 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,742.0 | 110 / 110 | 1,505.7 – 3,969.0 |
Damage takenFinal match statistic reported by the match source. | 118,086.4 | 110 / 110 | 71,370.0 – 316,524.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,315.2 | 110 / 110 | 48,237.0 – 316,768.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,536.5 | 110 / 110 | 38,956.0 – 113,552.0 |
Gold spentFinal match statistic reported by the match source. | 60,192.4 | 110 / 110 | 36,660.0 – 103,460.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 110 / 110 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,979.7 | 110 / 110 | 1,545.9 – 2,445.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 110 / 110 | 76.8% – 100.9% |
Total CSFinal match statistic reported by the match source. | 1,189.7 | 110 / 110 | 809.0 – 1,851.0 |
CS / minFinal match statistic reported by the match source. | 36.0 | 110 / 110 | 29.8 – 42.1 |
Turret plates takenFinal match statistic reported by the match source. | 44.5 | 110 / 110 | 5.0 – 104.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +1.6 | 104 / 110 | -76.0 – +85.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +114.4 | 108 / 110 | -5,253.0 – +5,700.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -103.5 | 104 / 110 | -4,560.0 – +5,356.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 345.8 | 110 / 110 | 215.0 – 684.0 |
Vision score / minFinal match statistic reported by the match source. | 10.35 | 110 / 110 | 8.28 – 12.87 |
Wards placedFinal match statistic reported by the match source. | 125.3 | 110 / 110 | 85.0 – 224.0 |
Wards clearedFinal match statistic reported by the match source. | 57.0 | 110 / 110 | 31.0 – 123.0 |
Control wards placedFinal match statistic reported by the match source. | 37.9 | 110 / 110 | 19.0 – 69.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 110 / 110 | 0.87 – 2.06 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,364.1 | 110 / 110 | 4,323.8 – 79,489.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,642.0 | 110 / 110 | 1,951.1 – 66,925.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 110 / 110 | 14.8 – 22.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 110 / 110 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:10 | 110 / 110 | 24:58 – 55:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 110 / 110 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 110 / 110 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 110 / 110 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 80 / 110 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 110 / 110 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 43.6% | 110 / 110 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.6% | 110 / 110 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 110 / 110 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 49.1% | 110 / 110 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 51.8% | 110 / 110 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 78.8% | 80 / 110 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 110 team-games · 110 known results · Coverage varies by metric · — unavailable