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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.1 | 17 / 17 | 7.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 16.6 | 17 / 17 | 2.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 36.9 | 17 / 17 | 11.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.18 | 17 / 17 | 1.00 – 23.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.6% | 17 / 17 | 51.4% – 77.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.0 | 17 / 17 | 18.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 17 / 17 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 17 / 17 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 17 / 17 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 70.6% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 70.6% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 17 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,813.4 | 17 / 17 | 63,287.0 – 141,155.0 |
Physical damageFinal match statistic reported by the match source. | 41,481.8 | 17 / 17 | 22,855.0 – 71,585.0 |
Magic damageFinal match statistic reported by the match source. | 44,027.7 | 17 / 17 | 27,986.0 – 60,007.0 |
True damageFinal match statistic reported by the match source. | 3,299.7 | 17 / 17 | 558.0 – 18,980.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,680.3 | 17 / 17 | 1,846.8 – 3,778.1 |
Damage takenFinal match statistic reported by the match source. | 123,757.1 | 17 / 17 | 101,008.0 – 197,320.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,595.6 | 17 / 17 | 68,512.0 – 224,014.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,694.7 | 17 / 17 | 52,984.0 – 87,012.0 |
Gold spentFinal match statistic reported by the match source. | 59,961.6 | 17 / 17 | 49,673.0 – 75,380.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,978.8 | 17 / 17 | 1,780.2 – 2,237.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.3% | 17 / 17 | 84.2% – 97.6% |
Total CSFinal match statistic reported by the match source. | 1,158.4 | 17 / 17 | 984.0 – 1,295.0 |
CS / minFinal match statistic reported by the match source. | 35.0 | 17 / 17 | 29.8 – 39.8 |
Turret plates takenFinal match statistic reported by the match source. | 41.9 | 17 / 17 | 5.0 – 85.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -8.8 | 17 / 17 | -47.0 – +39.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +75.2 | 17 / 17 | -4,472.0 – +4,155.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -572.9 | 17 / 17 | -2,525.0 – +3,279.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 348.0 | 17 / 17 | 276.0 – 484.0 |
Vision score / minFinal match statistic reported by the match source. | 10.45 | 17 / 17 | 9.31 – 11.44 |
Wards placedFinal match statistic reported by the match source. | 124.4 | 17 / 17 | 90.0 – 176.0 |
Wards clearedFinal match statistic reported by the match source. | 56.3 | 17 / 17 | 37.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 38.6 | 17 / 17 | 24.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.35 | 17 / 17 | 0.98 – 1.89 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,434.2 | 17 / 17 | 4,737.9 – 50,504.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,946.3 | 17 / 17 | 2,523.0 – 31,968.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 17 / 17 | 14.8 – 20.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 17 / 17 | 14.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:15 | 17 / 17 | 27:55 – 43:12 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 17 / 17 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 17 / 17 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 12 / 17 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.9 | 17 / 17 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 70.6% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 70.6% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 91.7% | 12 / 17 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable