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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
37 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.2 | 37 / 37 | 2.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 13.6 | 37 / 37 | 1.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 35.0 | 37 / 37 | 4.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.68 | 37 / 37 | 0.46 – 52.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.2% | 37 / 37 | 51.8% – 83.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.2 | 37 / 37 | 6.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 37 / 37 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 37 / 37 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 37 / 37 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 37 / 37 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 37 / 37 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 45.9% | 37 / 37 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.5% | 37 / 37 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 37 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 37 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,965.6 | 37 / 37 | 44,247.0 – 135,403.0 |
Physical damageFinal match statistic reported by the match source. | 42,858.6 | 37 / 37 | 15,839.0 – 78,452.0 |
Magic damageFinal match statistic reported by the match source. | 40,569.5 | 37 / 37 | 16,024.0 – 80,536.0 |
True damageFinal match statistic reported by the match source. | 4,533.3 | 37 / 37 | 202.0 – 13,368.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 37 / 37 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,691.0 | 37 / 37 | 1,520.5 – 3,464.3 |
Damage takenFinal match statistic reported by the match source. | 112,667.6 | 37 / 37 | 72,683.0 – 180,562.0 |
Damage mitigatedFinal match statistic reported by the match source. | 110,874.1 | 37 / 37 | 48,237.0 – 195,654.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,008.5 | 37 / 37 | 47,189.0 – 84,898.0 |
Gold spentFinal match statistic reported by the match source. | 58,725.0 | 37 / 37 | 45,793.0 – 80,408.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 37 / 37 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,968.6 | 37 / 37 | 1,641.4 – 2,277.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.7% | 37 / 37 | 76.8% – 100.5% |
Total CSFinal match statistic reported by the match source. | 1,169.6 | 37 / 37 | 933.0 – 1,543.0 |
CS / minFinal match statistic reported by the match source. | 36.0 | 37 / 37 | 30.3 – 42.0 |
Turret plates takenFinal match statistic reported by the match source. | 45.7 | 37 / 37 | 5.0 – 104.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +6.8 | 33 / 37 | -64.0 – +57.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +730.3 | 37 / 37 | -5,253.0 – +5,700.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +466.6 | 33 / 37 | -3,077.0 – +5,356.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 339.1 | 37 / 37 | 236.0 – 535.0 |
Vision score / minFinal match statistic reported by the match source. | 10.33 | 37 / 37 | 8.66 – 12.69 |
Wards placedFinal match statistic reported by the match source. | 124.6 | 37 / 37 | 87.0 – 185.0 |
Wards clearedFinal match statistic reported by the match source. | 55.1 | 37 / 37 | 31.0 – 98.0 |
Control wards placedFinal match statistic reported by the match source. | 39.0 | 37 / 37 | 24.0 – 65.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.37 | 37 / 37 | 0.88 – 1.79 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,271.2 | 37 / 37 | 4,845.5 – 79,489.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,699.0 | 37 / 37 | 2,088.6 – 66,925.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 37 / 37 | 16.0 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 37 / 37 | 13.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:37 | 37 / 37 | 26:04 – 46:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 37 / 37 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 37 / 37 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 37 / 37 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 30 / 37 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 37 / 37 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.9% | 37 / 37 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 59.5% | 37 / 37 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 51.4% | 37 / 37 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 56.8% | 37 / 37 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 54.1% | 37 / 37 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 30 / 37 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 37 team-games · 37 known results · Coverage varies by metric · — unavailable