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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
2 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 9.5 | 2 / 2 | 6.0 – 13.0 |
DeathsFinal match statistic reported by the match source. | 19.0 | 2 / 2 | 15.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 21.5 | 2 / 2 | 7.0 – 36.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.63 | 2 / 2 | 0.87 – 2.13 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.4% | 2 / 2 | 43.3% – 75.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 31.0 | 2 / 2 | 13.0 – 49.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 2 / 2 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 2 / 2 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 2 / 2 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 2 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 2 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,834.0 | 2 / 2 | 57,315.0 – 126,353.0 |
Physical damageFinal match statistic reported by the match source. | 49,450.0 | 2 / 2 | 36,349.0 – 62,551.0 |
Magic damageFinal match statistic reported by the match source. | 39,177.0 | 2 / 2 | 19,610.0 – 58,744.0 |
True damageFinal match statistic reported by the match source. | 3,203.0 | 2 / 2 | 1,353.0 – 5,053.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,162.2 | 2 / 2 | 1,979.8 – 4,344.5 |
Damage takenFinal match statistic reported by the match source. | 127,011.5 | 2 / 2 | 107,249.0 – 146,774.0 |
Damage mitigatedFinal match statistic reported by the match source. | 94,262.0 | 2 / 2 | 84,794.0 – 103,730.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 50,300.0 | 2 / 2 | 49,843.0 – 50,757.0 |
Gold spentFinal match statistic reported by the match source. | 47,940.0 | 2 / 2 | 47,480.0 – 48,400.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,733.5 | 2 / 2 | 1,721.7 – 1,745.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.3% | 2 / 2 | 93.5% – 97.1% |
Total CSFinal match statistic reported by the match source. | 957.5 | 2 / 2 | 920.0 – 995.0 |
CS / minFinal match statistic reported by the match source. | 33.0 | 2 / 2 | 31.6 – 34.4 |
Turret plates takenFinal match statistic reported by the match source. | 9.0 | 2 / 2 | 4.0 – 14.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -36.0 | 2 / 2 | -61.0 – -11.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,485.5 | 2 / 2 | -4,563.0 – -2,408.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,673.0 | 2 / 2 | -2,841.0 – -2,505.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 265.0 | 2 / 2 | 261.0 – 269.0 |
Vision score / minFinal match statistic reported by the match source. | 9.13 | 2 / 2 | 8.97 – 9.29 |
Wards placedFinal match statistic reported by the match source. | 92.0 | 2 / 2 | 88.0 – 96.0 |
Wards clearedFinal match statistic reported by the match source. | 40.5 | 2 / 2 | 40.0 – 41.0 |
Control wards placedFinal match statistic reported by the match source. | 28.5 | 2 / 2 | 26.0 – 31.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.83 | 2 / 2 | 1.15 – 2.49 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,684.8 | 2 / 2 | 6,381.5 – 7,149.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,647.4 | 2 / 2 | 2,206.8 – 3,322.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.0 | 2 / 2 | 18.1 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.1 | 2 / 2 | 14.0 – 14.2 |
Game timeMean known game duration in minutes and seconds. | 29:01 | 2 / 2 | 28:57 – 29:05 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 2 / 2 | 0.0 – 1.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 2 / 2 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 2 | — |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 2 / 2 | 0.0 – 3.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 2 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 2 team-games · 2 known results · Coverage varies by metric · — unavailable