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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
18 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 9.6 | 18 / 18 | 2.0 – 22.0 |
DeathsFinal match statistic reported by the match source. | 16.7 | 18 / 18 | 6.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 22.6 | 18 / 18 | 3.0 – 49.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.93 | 18 / 18 | 0.22 – 11.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.8% | 18 / 18 | 44.0% – 82.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 32.2 | 18 / 18 | 5.0 – 69.0 |
Solo killsFinal match statistic reported by the match source. | 0.2 | 17 / 18 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 0.9 | 18 / 18 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 18 / 18 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 18 / 18 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 18 / 18 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 22.2% | 18 / 18 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 22.2% | 18 / 18 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 831.0 | 1 / 18 | 831.0 – 831.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 18 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 78,435.1 | 18 / 18 | 37,353.0 – 131,192.0 |
Physical damageFinal match statistic reported by the match source. | 38,622.8 | 18 / 18 | 13,108.0 – 75,476.0 |
Magic damageFinal match statistic reported by the match source. | 37,662.1 | 18 / 18 | 13,194.0 – 76,308.0 |
True damageFinal match statistic reported by the match source. | 2,146.1 | 18 / 18 | 65.0 – 8,006.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 18 / 18 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,429.1 | 18 / 18 | 1,647.8 – 3,292.4 |
Damage takenFinal match statistic reported by the match source. | 112,413.4 | 18 / 18 | 62,246.0 – 181,072.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,098.7 | 18 / 18 | 65,626.0 – 198,978.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,793.7 | 18 / 18 | 34,163.0 – 87,009.0 |
Gold spentFinal match statistic reported by the match source. | 52,051.1 | 18 / 18 | 33,830.0 – 80,040.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 18 / 18 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,756.2 | 18 / 18 | 1,519.5 – 2,023.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.3% | 18 / 18 | 78.2% – 99.2% |
Total CSFinal match statistic reported by the match source. | 1,056.1 | 18 / 18 | 716.0 – 1,461.0 |
CS / minFinal match statistic reported by the match source. | 33.6 | 18 / 18 | 30.6 – 36.0 |
Turret plates takenFinal match statistic reported by the match source. | 26.0 | 18 / 18 | 1.0 – 117.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -28.6 | 14 / 18 | -91.0 – +35.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,166.5 | 18 / 18 | -7,829.0 – +4,216.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,245.6 | 14 / 18 | -6,327.0 – +1,887.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 288.3 | 18 / 18 | 173.0 – 500.0 |
Vision score / minFinal match statistic reported by the match source. | 9.04 | 18 / 18 | 7.69 – 11.21 |
Wards placedFinal match statistic reported by the match source. | 112.7 | 18 / 18 | 75.0 – 169.0 |
Wards clearedFinal match statistic reported by the match source. | 45.6 | 18 / 18 | 25.0 – 88.0 |
Control wards placedFinal match statistic reported by the match source. | 39.9 | 18 / 18 | 20.0 – 69.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.41 | 18 / 18 | 1.02 – 1.63 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,722.4 | 18 / 18 | 4,129.3 – 20,012.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,336.5 | 18 / 18 | 1,485.3 – 13,401.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.9 | 18 / 18 | 16.8 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.9 | 18 / 18 | 11.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:23 | 18 / 18 | 22:29 – 44:41 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 18 / 18 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 18 / 18 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 18 / 18 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 9 / 18 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.1 | 18 / 18 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 22.2% | 18 / 18 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 18 / 18 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 18 / 18 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 38.9% | 18 / 18 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 18 / 18 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 9 / 18 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 18 team-games · 18 known results · Coverage varies by metric · — unavailable