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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 8.8 | 15 / 15 | 1.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 20.4 | 15 / 15 | 14.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 18.3 | 15 / 15 | 0.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.33 | 15 / 15 | 0.07 – 7.21 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.9% | 15 / 15 | 20.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 27.1 | 15 / 15 | 1.0 – 101.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 15 / 15 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.7 | 15 / 15 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 6.7% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 6.7% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 73,258.0 | 15 / 15 | 44,994.0 – 161,130.0 |
Physical damageFinal match statistic reported by the match source. | 34,834.1 | 15 / 15 | 14,668.0 – 78,384.0 |
Magic damageFinal match statistic reported by the match source. | 35,317.8 | 15 / 15 | 15,969.0 – 76,823.0 |
True damageFinal match statistic reported by the match source. | 3,102.2 | 15 / 15 | 580.0 – 12,049.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,345.4 | 15 / 15 | 1,556.9 – 3,218.3 |
Damage takenFinal match statistic reported by the match source. | 116,710.3 | 15 / 15 | 81,053.0 – 157,718.0 |
Damage mitigatedFinal match statistic reported by the match source. | 103,581.7 | 15 / 15 | 50,811.0 – 174,636.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 54,415.4 | 15 / 15 | 38,742.0 – 98,500.0 |
Gold spentFinal match statistic reported by the match source. | 52,759.7 | 15 / 15 | 38,793.0 – 97,645.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,762.8 | 15 / 15 | 1,583.5 – 1,967.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 97.0% | 15 / 15 | 93.9% – 100.2% |
Total CSFinal match statistic reported by the match source. | 1,048.0 | 15 / 15 | 805.0 – 1,561.0 |
CS / minFinal match statistic reported by the match source. | 34.4 | 15 / 15 | 31.2 – 36.9 |
Turret plates takenFinal match statistic reported by the match source. | 16.0 | 15 / 15 | 4.0 – 83.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -45.2 | 15 / 15 | -80.0 – +8.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,954.5 | 15 / 15 | -6,672.0 – -614.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,783.7 | 15 / 15 | -4,408.0 – +829.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 275.8 | 15 / 15 | 198.0 – 558.0 |
Vision score / minFinal match statistic reported by the match source. | 8.87 | 15 / 15 | 7.36 – 11.15 |
Wards placedFinal match statistic reported by the match source. | 106.6 | 15 / 15 | 75.0 – 225.0 |
Wards clearedFinal match statistic reported by the match source. | 43.5 | 15 / 15 | 30.0 – 97.0 |
Control wards placedFinal match statistic reported by the match source. | 36.7 | 15 / 15 | 19.0 – 86.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.35 | 15 / 15 | 0.95 – 1.69 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,721.1 | 15 / 15 | 3,959.7 – 10,955.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,667.4 | 15 / 15 | 1,661.9 – 7,035.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.3 | 15 / 15 | 15.8 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.7 | 15 / 15 | 12.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:37 | 15 / 15 | 23:53 – 50:04 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 5 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 15 / 15 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 6.7% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 15 / 15 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 13.3% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable