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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
131 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.0 | 131 / 131 | 2.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 12.1 | 131 / 131 | 0.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 40.1 | 131 / 131 | 5.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.72 | 131 / 131 | 0.57 – 65.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.3% | 131 / 131 | 46.0% – 88.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.1 | 131 / 131 | 7.0 – 109.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 130 / 131 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 130 / 131 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 130 / 131 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 130 / 131 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 130 / 131 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 48.1% | 131 / 131 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.3% | 131 / 131 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 131 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 131 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,253.7 | 130 / 131 | 43,969.0 – 228,049.0 |
Physical damageFinal match statistic reported by the match source. | 47,170.3 | 130 / 131 | 0.0 – 106,586.0 |
Magic damageFinal match statistic reported by the match source. | 42,687.8 | 130 / 131 | 0.0 – 112,512.0 |
True damageFinal match statistic reported by the match source. | 4,053.5 | 130 / 131 | 0.0 – 21,162.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 130 / 131 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,938.3 | 130 / 131 | 1,528.5 – 4,860.4 |
Damage takenFinal match statistic reported by the match source. | 110,154.0 | 130 / 131 | 0.0 – 238,075.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,049.7 | 130 / 131 | 0.0 – 447,296.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,189.2 | 131 / 131 | 42,458.0 – 95,090.0 |
Gold spentFinal match statistic reported by the match source. | 59,063.3 | 130 / 131 | 0.0 – 95,563.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 131 / 131 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,049.9 | 131 / 131 | 1,657.9 – 2,463.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.6% | 130 / 131 | 0.0% – 102.6% |
Total CSFinal match statistic reported by the match source. | 1,172.5 | 131 / 131 | 793.0 – 1,762.0 |
CS / minFinal match statistic reported by the match source. | 36.8 | 131 / 131 | 30.7 – 41.4 |
Turret plates takenFinal match statistic reported by the match source. | 51.0 | 130 / 131 | 0.0 – 98.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +12.1 | 130 / 131 | -73.0 – +103.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +713.7 | 130 / 131 | -4,482.0 – +7,816.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,066.6 | 129 / 131 | -3,845.0 – +6,995.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 341.7 | 131 / 131 | 0.0 – 591.0 |
Vision score / minFinal match statistic reported by the match source. | 10.59 | 131 / 131 | 0.00 – 13.03 |
Wards placedFinal match statistic reported by the match source. | 123.3 | 131 / 131 | 0.0 – 224.0 |
Wards clearedFinal match statistic reported by the match source. | 58.4 | 131 / 131 | 0.0 – 113.0 |
Control wards placedFinal match statistic reported by the match source. | 40.2 | 130 / 131 | 0.0 – 81.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 130 / 131 | 0.92 – 2.40 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,057.6 | 128 / 131 | 0.0 – 43,918.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,312.9 | 129 / 131 | 1,821.9 – 33,879.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 131 / 131 | 13.4 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 131 / 131 | 0.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:58 | 131 / 131 | 23:09 – 50:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 131 / 131 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 131 / 131 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 130 / 131 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 95 / 131 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.4 | 131 / 131 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 49.2% | 130 / 131 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 130 / 131 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 130 / 131 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 51.5% | 130 / 131 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.9% | 130 / 131 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.2% | 95 / 131 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 131 team-games · 131 known results · Coverage varies by metric · — unavailable