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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.6 | 11 / 11 | 4.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 18.9 | 11 / 11 | 6.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 34.5 | 11 / 11 | 9.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.76 | 11 / 11 | 0.57 – 12.17 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.3% | 11 / 11 | 46.0% – 69.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.2 | 11 / 11 | 13.0 – 109.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 11 / 11 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 11 / 11 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 11 / 11 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.3 | 11 / 11 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.4% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 11 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 11 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,256.6 | 11 / 11 | 46,376.0 – 119,022.0 |
Physical damageFinal match statistic reported by the match source. | 43,548.5 | 11 / 11 | 23,076.0 – 74,306.0 |
Magic damageFinal match statistic reported by the match source. | 40,897.5 | 11 / 11 | 20,737.0 – 55,406.0 |
True damageFinal match statistic reported by the match source. | 3,807.1 | 11 / 11 | 404.0 – 15,128.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,984.1 | 11 / 11 | 1,925.6 – 4,480.5 |
Damage takenFinal match statistic reported by the match source. | 111,658.5 | 11 / 11 | 83,816.0 – 139,050.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,148.6 | 11 / 11 | 64,394.0 – 164,928.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,411.1 | 11 / 11 | 42,458.0 – 71,126.0 |
Gold spentFinal match statistic reported by the match source. | 55,292.9 | 11 / 11 | 41,025.0 – 64,610.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,013.6 | 11 / 11 | 1,749.9 – 2,463.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.1% | 11 / 11 | 88.4% – 98.6% |
Total CSFinal match statistic reported by the match source. | 1,055.2 | 11 / 11 | 793.0 – 1,286.0 |
CS / minFinal match statistic reported by the match source. | 35.6 | 11 / 11 | 31.4 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 39.5 | 11 / 11 | 12.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +18.0 | 11 / 11 | -51.0 – +89.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -110.3 | 11 / 11 | -4,482.0 – +3,831.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +940.3 | 11 / 11 | -3,845.0 – +5,131.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 292.1 | 11 / 11 | 204.0 – 378.0 |
Vision score / minFinal match statistic reported by the match source. | 9.80 | 11 / 11 | 8.21 – 11.07 |
Wards placedFinal match statistic reported by the match source. | 105.8 | 11 / 11 | 73.0 – 139.0 |
Wards clearedFinal match statistic reported by the match source. | 50.1 | 11 / 11 | 33.0 – 65.0 |
Control wards placedFinal match statistic reported by the match source. | 34.2 | 11 / 11 | 24.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 11 / 11 | 1.09 – 1.82 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,905.0 | 11 / 11 | 3,826.7 – 13,969.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,141.9 | 11 / 11 | 1,821.9 – 9,932.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 11 / 11 | 13.4 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 11 / 11 | 12.6 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 29:37 | 11 / 11 | 24:01 – 34:11 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 11 / 11 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 7 / 11 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.1 | 11 / 11 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable