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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
29 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.4 | 29 / 29 | 4.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 11.8 | 29 / 29 | 0.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 36.9 | 29 / 29 | 7.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.44 | 29 / 29 | 0.85 – 39.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 68.2% | 29 / 29 | 51.4% – 88.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.2 | 29 / 29 | 11.0 – 96.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 28 / 29 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 28 / 29 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 28 / 29 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 28 / 29 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 28 / 29 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 31.0% | 29 / 29 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 31.0% | 29 / 29 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 29 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 29 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,382.0 | 28 / 29 | 46,781.0 – 138,054.0 |
Physical damageFinal match statistic reported by the match source. | 40,518.1 | 28 / 29 | 18,381.0 – 68,931.0 |
Magic damageFinal match statistic reported by the match source. | 38,830.0 | 28 / 29 | 16,144.0 – 67,591.0 |
True damageFinal match statistic reported by the match source. | 5,029.6 | 28 / 29 | 470.0 – 15,422.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 28 / 29 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,516.0 | 28 / 29 | 1,599.4 – 3,678.1 |
Damage takenFinal match statistic reported by the match source. | 104,570.2 | 28 / 29 | 63,549.0 – 157,782.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,529.1 | 28 / 29 | 52,663.0 – 219,783.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,908.7 | 29 / 29 | 48,388.0 – 92,001.0 |
Gold spentFinal match statistic reported by the match source. | 60,491.4 | 28 / 29 | 44,428.0 – 89,290.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,007.8 | 29 / 29 | 1,707.8 – 2,273.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.1% | 28 / 29 | 80.0% – 99.2% |
Total CSFinal match statistic reported by the match source. | 1,231.2 | 29 / 29 | 951.0 – 1,590.0 |
CS / minFinal match statistic reported by the match source. | 37.0 | 29 / 29 | 33.4 – 41.4 |
Turret plates takenFinal match statistic reported by the match source. | 50.9 | 28 / 29 | 11.0 – 98.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +8.7 | 29 / 29 | -73.0 – +103.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +567.2 | 29 / 29 | -2,524.0 – +4,383.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,118.1 | 28 / 29 | -2,319.0 – +5,073.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 363.7 | 29 / 29 | 0.0 – 542.0 |
Vision score / minFinal match statistic reported by the match source. | 10.78 | 29 / 29 | 0.00 – 12.57 |
Wards placedFinal match statistic reported by the match source. | 135.8 | 29 / 29 | 87.0 – 178.0 |
Wards clearedFinal match statistic reported by the match source. | 63.9 | 29 / 29 | 36.0 – 101.0 |
Control wards placedFinal match statistic reported by the match source. | 44.3 | 28 / 29 | 23.0 – 65.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.26 | 28 / 29 | 0.93 – 1.76 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,936.7 | 27 / 29 | 5,143.3 – 43,918.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,515.3 | 28 / 29 | 2,873.0 – 33,879.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 29 / 29 | 15.9 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.2 | 29 / 29 | 13.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:25 | 29 / 29 | 25:09 – 45:38 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 29 / 29 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 29 / 29 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 28 / 29 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 19 / 29 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.2 | 29 / 29 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 32.1% | 28 / 29 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 28 / 29 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.6% | 28 / 29 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 53.6% | 28 / 29 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 28 / 29 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 89.5% | 19 / 29 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 29 team-games · 29 known results · Coverage varies by metric · — unavailable