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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
10 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.0 | 10 / 10 | 9.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 14.8 | 10 / 10 | 5.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 43.7 | 10 / 10 | 22.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.17 | 10 / 10 | 1.26 – 17.60 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 68.2% | 10 / 10 | 55.4% – 82.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.7 | 10 / 10 | 32.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 10 / 10 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 10 / 10 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 10 / 10 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 10 / 10 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 10 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 10 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,542.0 | 10 / 10 | 59,298.0 – 140,285.0 |
Physical damageFinal match statistic reported by the match source. | 45,477.2 | 10 / 10 | 24,378.0 – 78,805.0 |
Magic damageFinal match statistic reported by the match source. | 48,921.4 | 10 / 10 | 27,307.0 – 70,854.0 |
True damageFinal match statistic reported by the match source. | 5,139.6 | 10 / 10 | 1,150.0 – 10,585.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,896.8 | 10 / 10 | 2,100.3 – 3,472.5 |
Damage takenFinal match statistic reported by the match source. | 120,489.0 | 10 / 10 | 83,114.0 – 210,558.0 |
Damage mitigatedFinal match statistic reported by the match source. | 138,281.0 | 10 / 10 | 90,179.0 – 261,609.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 69,032.1 | 10 / 10 | 57,057.0 – 94,469.0 |
Gold spentFinal match statistic reported by the match source. | 63,707.1 | 10 / 10 | 50,645.0 – 90,445.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,023.6 | 10 / 10 | 1,749.1 – 2,235.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.3% | 10 / 10 | 85.7% – 100.2% |
Total CSFinal match statistic reported by the match source. | 1,210.4 | 10 / 10 | 907.0 – 1,702.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 10 / 10 | 32.9 – 38.7 |
Turret plates takenFinal match statistic reported by the match source. | 58.0 | 10 / 10 | 15.0 – 82.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -4.8 | 10 / 10 | -40.0 – +58.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -157.2 | 10 / 10 | -2,466.0 – +2,601.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +703.3 | 10 / 10 | -1,295.0 – +3,055.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 378.9 | 10 / 10 | 278.0 – 571.0 |
Vision score / minFinal match statistic reported by the match source. | 10.94 | 10 / 10 | 10.06 – 12.24 |
Wards placedFinal match statistic reported by the match source. | 136.5 | 10 / 10 | 103.0 – 224.0 |
Wards clearedFinal match statistic reported by the match source. | 66.5 | 10 / 10 | 42.0 – 112.0 |
Control wards placedFinal match statistic reported by the match source. | 46.9 | 10 / 10 | 29.0 – 81.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 10 / 10 | 1.04 – 1.74 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,141.1 | 10 / 10 | 5,006.1 – 20,792.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,664.3 | 10 / 10 | 2,329.5 – 12,869.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 10 / 10 | 15.4 – 18.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 10 / 10 | 14.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 34:21 | 10 / 10 | 27:18 – 48:40 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.1 | 10 / 10 | 2.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 10 / 10 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 10 / 10 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 10 / 10 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.5 | 10 / 10 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 10 / 10 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 10 / 10 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 10 team-games · 10 known results · Coverage varies by metric · — unavailable