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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
49 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.5 | 49 / 49 | 6.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 11.8 | 49 / 49 | 0.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 42.4 | 49 / 49 | 9.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.10 | 49 / 49 | 0.88 – 65.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 68.3% | 49 / 49 | 49.6% – 84.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.9 | 49 / 49 | 15.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 49 / 49 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 49 / 49 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 49 / 49 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 49 / 49 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 49 / 49 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 59.2% | 49 / 49 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 53.1% | 49 / 49 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 49 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 49 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,784.7 | 49 / 49 | 54,968.0 – 228,049.0 |
Physical damageFinal match statistic reported by the match source. | 50,739.8 | 49 / 49 | 27,596.0 – 106,586.0 |
Magic damageFinal match statistic reported by the match source. | 45,919.9 | 49 / 49 | 15,936.0 – 112,512.0 |
True damageFinal match statistic reported by the match source. | 3,121.1 | 49 / 49 | 375.0 – 14,103.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 49 / 49 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,069.7 | 49 / 49 | 1,928.2 – 4,860.4 |
Damage takenFinal match statistic reported by the match source. | 114,431.6 | 49 / 49 | 59,354.0 – 238,075.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,773.2 | 49 / 49 | 56,598.0 – 447,296.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,407.8 | 49 / 49 | 46,573.0 – 95,090.0 |
Gold spentFinal match statistic reported by the match source. | 60,092.7 | 49 / 49 | 45,620.0 – 95,563.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 49 / 49 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,045.8 | 49 / 49 | 1,730.9 – 2,287.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 49 / 49 | 83.1% – 102.6% |
Total CSFinal match statistic reported by the match source. | 1,173.1 | 49 / 49 | 901.0 – 1,762.0 |
CS / minFinal match statistic reported by the match source. | 36.6 | 49 / 49 | 30.7 – 39.8 |
Turret plates takenFinal match statistic reported by the match source. | 51.5 | 49 / 49 | 3.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +13.0 | 49 / 49 | -60.0 – +84.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +771.2 | 49 / 49 | -4,117.0 – +6,241.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,080.2 | 49 / 49 | -2,437.0 – +6,995.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 345.1 | 49 / 49 | 229.0 – 591.0 |
Vision score / minFinal match statistic reported by the match source. | 10.62 | 49 / 49 | 8.95 – 12.81 |
Wards placedFinal match statistic reported by the match source. | 123.2 | 49 / 49 | 83.0 – 200.0 |
Wards clearedFinal match statistic reported by the match source. | 60.1 | 49 / 49 | 32.0 – 113.0 |
Control wards placedFinal match statistic reported by the match source. | 41.3 | 49 / 49 | 26.0 – 72.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 49 / 49 | 1.01 – 2.40 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,585.8 | 48 / 49 | 4,221.9 – 40,571.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,461.5 | 48 / 49 | 1,956.1 – 32,151.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 49 / 49 | 15.6 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 49 / 49 | 13.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:09 | 49 / 49 | 25:36 – 50:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 49 / 49 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 49 / 49 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 49 / 49 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 33 / 49 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.6 | 49 / 49 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 61.2% | 49 / 49 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 49 / 49 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.1% | 49 / 49 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 55.1% | 49 / 49 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 75.5% | 49 / 49 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.8% | 33 / 49 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 49 team-games · 49 known results · Coverage varies by metric · — unavailable