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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.6 | 22 / 22 | 5.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 9.8 | 22 / 22 | 3.0 – 22.0 |
AssistsFinal match statistic reported by the match source. | 45.5 | 22 / 22 | 10.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 6.63 | 22 / 22 | 0.88 – 19.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.8% | 22 / 22 | 51.8% – 81.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 65.1 | 22 / 22 | 15.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 22 / 22 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 2.7 | 22 / 22 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 22 / 22 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 22 / 22 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 22 / 22 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 22 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.5% | 22 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 22 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 22 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 105,552.0 | 22 / 22 | 64,821.0 – 179,366.0 |
Physical damageFinal match statistic reported by the match source. | 55,022.2 | 22 / 22 | 32,549.0 – 77,659.0 |
Magic damageFinal match statistic reported by the match source. | 45,609.7 | 22 / 22 | 21,693.0 – 85,746.0 |
True damageFinal match statistic reported by the match source. | 4,916.0 | 22 / 22 | 301.0 – 21,162.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,321.9 | 22 / 22 | 2,500.6 – 4,272.3 |
Damage takenFinal match statistic reported by the match source. | 116,289.9 | 22 / 22 | 63,644.0 – 179,899.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,208.0 | 22 / 22 | 57,194.0 – 192,469.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 68,001.5 | 22 / 22 | 52,101.0 – 93,423.0 |
Gold spentFinal match statistic reported by the match source. | 60,553.8 | 22 / 22 | 46,295.0 – 83,210.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,156.2 | 22 / 22 | 1,820.7 – 2,367.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.0% | 22 / 22 | 85.2% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,194.0 | 22 / 22 | 870.0 – 1,654.0 |
CS / minFinal match statistic reported by the match source. | 37.8 | 22 / 22 | 35.8 – 41.0 |
Turret plates takenFinal match statistic reported by the match source. | 60.7 | 22 / 22 | 21.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +17.7 | 22 / 22 | -31.0 – +103.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,238.1 | 22 / 22 | -2,095.0 – +7,816.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,833.6 | 22 / 22 | +194.0 – +6,652.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 343.5 | 22 / 22 | 192.0 – 483.0 |
Vision score / minFinal match statistic reported by the match source. | 10.77 | 22 / 22 | 8.26 – 13.03 |
Wards placedFinal match statistic reported by the match source. | 122.6 | 22 / 22 | 74.0 – 177.0 |
Wards clearedFinal match statistic reported by the match source. | 57.5 | 22 / 22 | 27.0 – 88.0 |
Control wards placedFinal match statistic reported by the match source. | 38.4 | 22 / 22 | 23.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 22 / 22 | 1.19 – 1.92 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 11,844.3 | 22 / 22 | 6,566.4 – 35,648.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 6,926.1 | 22 / 22 | 3,064.8 – 21,275.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 22 / 22 | 15.9 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 22 / 22 | 14.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:39 | 22 / 22 | 23:15 – 44:51 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.1 | 22 / 22 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 22 / 22 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 18 / 22 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.9 | 22 / 22 | 3.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 68.2% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 81.8% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 18 / 22 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable