Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
79 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 24.2 | 79 / 79 | 4.0 – 50.0 |
DeathsFinal match statistic reported by the match source. | 21.3 | 79 / 79 | 3.0 – 44.0 |
AssistsFinal match statistic reported by the match source. | 41.4 | 78 / 79 | 7.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.11 | 78 / 79 | 0.45 – 16.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 54.7% | 78 / 79 | 35.6% – 70.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 65.7 | 78 / 79 | 13.0 – 120.0 |
Solo killsFinal match statistic reported by the match source. | 3.6 | 77 / 79 | 0.0 – 21.0 |
Double killsFinal match statistic reported by the match source. | 2.7 | 78 / 79 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 78 / 79 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 78 / 79 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 78 / 79 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.7% | 78 / 79 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.4% | 78 / 79 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 107.0 | 3 / 79 | 0.0 – 321.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 420.0 | 3 / 79 | 59.0 – 757.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 105,915.0 | 78 / 79 | 40,217.0 – 198,878.0 |
Physical damageFinal match statistic reported by the match source. | 54,140.9 | 78 / 79 | 18,414.0 – 119,100.0 |
Magic damageFinal match statistic reported by the match source. | 46,389.7 | 78 / 79 | 15,511.0 – 94,198.0 |
True damageFinal match statistic reported by the match source. | 5,380.3 | 78 / 79 | 497.0 – 20,258.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 78 / 79 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,629.6 | 78 / 79 | 1,915.1 – 5,496.7 |
Damage takenFinal match statistic reported by the match source. | 123,367.2 | 78 / 79 | 65,518.0 – 253,469.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,630.8 | 78 / 79 | 47,611.0 – 318,273.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,880.5 | 78 / 79 | 32,827.0 – 94,422.0 |
Gold spentFinal match statistic reported by the match source. | 55,934.4 | 78 / 79 | 31,750.0 – 93,065.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 78 / 79 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,112.6 | 78 / 79 | 1,609.1 – 2,552.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 78 / 79 | 77.4% – 103.0% |
Total CSFinal match statistic reported by the match source. | 968.8 | 78 / 79 | 500.0 – 1,578.0 |
CS / minFinal match statistic reported by the match source. | 33.5 | 78 / 79 | 25.5 – 40.1 |
Turret plates takenFinal match statistic reported by the match source. | 46.1 | 78 / 79 | 4.0 – 110.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +29.4 | 42 / 79 | -140.0 – +167.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,137.7 | 79 / 79 | -11,189.0 – +12,494.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,155.8 | 42 / 79 | -7,245.0 – +10,790.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 212.4 | 78 / 79 | 77.0 – 451.0 |
Vision score / minFinal match statistic reported by the match source. | 7.17 | 78 / 79 | 3.92 – 9.43 |
Wards placedFinal match statistic reported by the match source. | 75.4 | 78 / 79 | 34.0 – 132.0 |
Wards clearedFinal match statistic reported by the match source. | 27.6 | 78 / 79 | 9.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 18.0 | 78 / 79 | 4.0 – 40.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.74 | 78 / 79 | 1.19 – 2.39 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,831.9 | 78 / 79 | 2,990.5 – 30,115.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,878.0 | 78 / 79 | 937.9 – 19,866.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 15.9 | 78 / 79 | 13.0 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 78 / 79 | 10.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 29:07 | 79 / 79 | 19:38 – 48:26 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 79 / 79 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 79 / 79 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 79 / 79 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 49 / 79 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 79 / 79 | 0.0 – 14.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.0% | 79 / 79 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 62.0% | 79 / 79 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 59.5% | 79 / 79 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 49.4% | 79 / 79 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 59.5% | 79 / 79 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.6% | 49 / 79 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 79 team-games · 79 known results · Coverage varies by metric · — unavailable