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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
33 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.7 | 33 / 33 | 4.0 – 42.0 |
DeathsFinal match statistic reported by the match source. | 21.8 | 33 / 33 | 3.0 – 44.0 |
AssistsFinal match statistic reported by the match source. | 43.3 | 33 / 33 | 9.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.03 | 33 / 33 | 0.57 – 16.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.9% | 33 / 33 | 42.5% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 66.0 | 33 / 33 | 14.0 – 114.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 33 / 33 | 0.0 – 10.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 33 / 33 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 33 / 33 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 33 / 33 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 33 / 33 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 51.5% | 33 / 33 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.5% | 33 / 33 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 33 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 33 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 105,104.2 | 33 / 33 | 40,217.0 – 198,878.0 |
Physical damageFinal match statistic reported by the match source. | 53,268.0 | 33 / 33 | 18,414.0 – 119,100.0 |
Magic damageFinal match statistic reported by the match source. | 46,400.2 | 33 / 33 | 16,332.0 – 83,615.0 |
True damageFinal match statistic reported by the match source. | 5,431.6 | 33 / 33 | 497.0 – 17,057.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,447.5 | 33 / 33 | 1,915.1 – 5,360.6 |
Damage takenFinal match statistic reported by the match source. | 123,688.6 | 33 / 33 | 67,157.0 – 228,810.0 |
Damage mitigatedFinal match statistic reported by the match source. | 121,203.3 | 33 / 33 | 47,611.0 – 317,447.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,000.1 | 33 / 33 | 32,827.0 – 94,422.0 |
Gold spentFinal match statistic reported by the match source. | 56,590.5 | 33 / 33 | 31,750.0 – 93,065.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,032.6 | 33 / 33 | 1,609.1 – 2,370.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.8% | 33 / 33 | 84.0% – 102.2% |
Total CSFinal match statistic reported by the match source. | 961.5 | 33 / 33 | 500.0 – 1,578.0 |
CS / minFinal match statistic reported by the match source. | 32.0 | 33 / 33 | 25.5 – 38.8 |
Turret plates takenFinal match statistic reported by the match source. | 45.5 | 33 / 33 | 4.0 – 110.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -6.6 | 13 / 33 | -140.0 – +113.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -498.0 | 33 / 33 | -11,189.0 – +6,943.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -778.3 | 13 / 33 | -7,245.0 – +3,483.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 221.1 | 33 / 33 | 77.0 – 451.0 |
Vision score / minFinal match statistic reported by the match source. | 7.19 | 33 / 33 | 3.92 – 9.31 |
Wards placedFinal match statistic reported by the match source. | 79.4 | 33 / 33 | 34.0 – 132.0 |
Wards clearedFinal match statistic reported by the match source. | 29.7 | 33 / 33 | 9.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 21.4 | 33 / 33 | 4.0 – 40.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.72 | 33 / 33 | 1.19 – 2.39 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,684.9 | 33 / 33 | 2,990.5 – 30,115.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,803.6 | 33 / 33 | 937.9 – 19,866.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 15.8 | 33 / 33 | 13.5 – 18.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 33 / 33 | 10.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 29:59 | 33 / 33 | 19:38 – 48:26 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 33 / 33 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 33 / 33 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 33 / 33 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 19 / 33 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 33 / 33 | 0.0 – 14.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.5% | 33 / 33 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.6% | 33 / 33 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 39.4% | 33 / 33 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 33 / 33 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.6% | 33 / 33 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 73.7% | 19 / 33 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 33 team-games · 33 known results · Coverage varies by metric · — unavailable