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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 25.6 | 20 / 20 | 9.0 – 49.0 |
DeathsFinal match statistic reported by the match source. | 20.9 | 20 / 20 | 6.0 – 41.0 |
AssistsFinal match statistic reported by the match source. | 41.8 | 20 / 20 | 14.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.21 | 20 / 20 | 0.72 – 14.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 53.5% | 20 / 20 | 40.6% – 65.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 67.3 | 20 / 20 | 23.0 – 120.0 |
Solo killsFinal match statistic reported by the match source. | 4.3 | 20 / 20 | 0.0 – 12.0 |
Double killsFinal match statistic reported by the match source. | 3.2 | 20 / 20 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 20 / 20 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 20 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 20 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 115,118.6 | 20 / 20 | 76,149.0 – 179,167.0 |
Physical damageFinal match statistic reported by the match source. | 57,365.1 | 20 / 20 | 34,104.0 – 93,943.0 |
Magic damageFinal match statistic reported by the match source. | 50,947.3 | 20 / 20 | 23,563.0 – 94,198.0 |
True damageFinal match statistic reported by the match source. | 6,802.0 | 20 / 20 | 1,145.0 – 20,258.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,797.9 | 20 / 20 | 2,743.8 – 5,388.2 |
Damage takenFinal match statistic reported by the match source. | 131,418.4 | 20 / 20 | 65,518.0 – 253,469.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,117.1 | 20 / 20 | 58,941.0 – 318,273.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,178.6 | 20 / 20 | 47,416.0 – 89,945.0 |
Gold spentFinal match statistic reported by the match source. | 60,211.4 | 20 / 20 | 46,318.0 – 82,035.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,185.3 | 20 / 20 | 1,709.6 – 2,552.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 20 / 20 | 86.2% – 103.0% |
Total CSFinal match statistic reported by the match source. | 1,057.8 | 20 / 20 | 790.0 – 1,459.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 20 / 20 | 30.8 – 40.1 |
Turret plates takenFinal match statistic reported by the match source. | 50.8 | 20 / 20 | 10.0 – 97.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +28.2 | 12 / 20 | -54.0 – +146.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,304.3 | 20 / 20 | -6,339.0 – +9,405.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,027.5 | 12 / 20 | -4,131.0 – +4,663.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 234.4 | 20 / 20 | 158.0 – 387.0 |
Vision score / minFinal match statistic reported by the match source. | 7.64 | 20 / 20 | 6.04 – 9.43 |
Wards placedFinal match statistic reported by the match source. | 82.5 | 20 / 20 | 54.0 – 125.0 |
Wards clearedFinal match statistic reported by the match source. | 28.8 | 20 / 20 | 11.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 17.6 | 20 / 20 | 10.0 – 28.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.77 | 20 / 20 | 1.25 – 2.28 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,273.0 | 20 / 20 | 4,318.1 – 13,901.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,111.2 | 20 / 20 | 1,529.5 – 9,648.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.2 | 20 / 20 | 13.0 – 18.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 20 / 20 | 13.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:17 | 20 / 20 | 22:31 – 45:50 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 20 / 20 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 20 / 20 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 17 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.8 | 20 / 20 | 1.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 65.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 65.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 94.1% | 17 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable