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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
30 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.3 | 30 / 30 | 0.0 – 23.0 |
DeathsFinal match statistic reported by the match source. | 19.1 | 30 / 30 | 4.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 24.5 | 30 / 30 | 0.0 – 48.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.87 | 30 / 30 | 0.00 – 17.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.6% | 29 / 30 | 48.0% – 86.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 35.8 | 30 / 30 | 0.0 – 69.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 30 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 30 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 30 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 30 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 30 | — |
First bloodFinal match statistic reported by the match source. | 56.7% | 30 / 30 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 53.3% | 30 / 30 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 30 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 30 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,133.3 | 30 / 30 | 37,734.0 – 150,150.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 30 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 30 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 30 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 30 / 30 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,536.2 | 30 / 30 | 1,466.3 – 3,845.1 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 30 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 30 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,894.5 | 30 / 30 | 39,257.0 – 89,664.0 |
Gold spentFinal match statistic reported by the match source. | 57,189.0 | 30 / 30 | 37,125.0 – 82,879.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 30 / 30 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,846.4 | 30 / 30 | 1,544.3 – 2,192.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.9% | 30 / 30 | 86.7% – 97.8% |
Total CSFinal match statistic reported by the match source. | 1,374.8 | 30 / 30 | 917.0 – 1,858.0 |
CS / minFinal match statistic reported by the match source. | 41.9 | 30 / 30 | 38.2 – 46.7 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 30 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 30 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -631.8 | 30 / 30 | -3,507.0 – +4,323.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 30 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 344.6 | 30 / 30 | 205.0 – 562.0 |
Vision score / minFinal match statistic reported by the match source. | 10.35 | 30 / 30 | 8.26 – 12.50 |
Wards placedFinal match statistic reported by the match source. | 133.2 | 30 / 30 | 83.0 – 205.0 |
Wards clearedFinal match statistic reported by the match source. | 56.6 | 30 / 30 | 27.0 – 109.0 |
Control wards placedFinal match statistic reported by the match source. | 54.3 | 30 / 30 | 30.0 – 89.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 30 / 30 | 0.85 – 1.88 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 30 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,188.2 | 30 / 30 | 1,402.0 – 15,856.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 22.6 | 30 / 30 | 20.1 – 27.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 30 / 30 | 12.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:51 | 30 / 30 | 24:02 – 47:30 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 30 / 30 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 30 / 30 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 30 / 30 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 30 / 30 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.0 | 30 / 30 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.7% | 30 / 30 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 30 / 30 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 30 / 30 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 26.7% | 30 / 30 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 30 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 30 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 30 team-games · 30 known results · Coverage varies by metric · — unavailable