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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
78 observed games in selected scope
2026 / EDWARD GAMING
3 observed competitions across 2026.
2026 / EDWARD GAMING
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
14 observed games 4 series
2026 / EDWARD GAMING
9 players observed across five roles and 78 games.
4 player-game observations have no mapped role and are outside the mosaic.
2026 / EDWARD GAMING
3 observed competitions. Follow G2's position at 15 minutes alongside its game results.
LPL - Split 3 was the only competition with an average gold deficit at 15 (-631.8). In LPL - Split 3, G2 averaged -631.8 at 15 and won 20.6% of games with known results.
2026 / EDWARD GAMING
Objective control and early action across 78 observed games.
in 37 observed games
in 37 observed games
78 observed games. Gold difference at 15 known in 74; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 78 team-games · 78 known results · Coverage varies by metric · — unavailable