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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
45 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 9.8 | 45 / 45 | 1.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 17.0 | 45 / 45 | 5.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 23.3 | 45 / 45 | 2.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.95 | 45 / 45 | 0.25 – 10.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.2% | 45 / 45 | 33.3% – 83.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 33.1 | 45 / 45 | 4.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 45 / 45 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 45 / 45 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 45 / 45 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 45 / 45 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 45 / 45 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.2% | 45 / 45 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.8% | 45 / 45 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 45 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 45 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 80,514.3 | 45 / 45 | 37,819.0 – 167,815.0 |
Physical damageFinal match statistic reported by the match source. | 41,884.7 | 45 / 45 | 20,106.0 – 106,265.0 |
Magic damageFinal match statistic reported by the match source. | 36,168.3 | 45 / 45 | 16,310.0 – 96,034.0 |
True damageFinal match statistic reported by the match source. | 2,457.5 | 45 / 45 | 81.0 – 10,328.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 45 / 45 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,444.7 | 45 / 45 | 1,440.1 – 4,082.8 |
Damage takenFinal match statistic reported by the match source. | 113,804.3 | 45 / 45 | 64,253.0 – 221,597.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,649.4 | 45 / 45 | 57,980.0 – 242,617.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,274.8 | 45 / 45 | 35,305.0 – 85,752.0 |
Gold spentFinal match statistic reported by the match source. | 53,317.2 | 45 / 45 | 33,185.0 – 86,405.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 45 / 45 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,752.4 | 45 / 45 | 1,527.4 – 2,137.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.7% | 45 / 45 | 81.5% – 102.7% |
Total CSFinal match statistic reported by the match source. | 1,068.8 | 45 / 45 | 717.0 – 1,436.0 |
CS / minFinal match statistic reported by the match source. | 33.6 | 45 / 45 | 30.0 – 38.5 |
Turret plates takenFinal match statistic reported by the match source. | 18.6 | 45 / 45 | 3.0 – 65.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -28.0 | 45 / 45 | -111.0 – +11.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,759.5 | 45 / 45 | -7,141.0 – +1,958.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,877.0 | 45 / 45 | -5,482.0 – +808.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 299.5 | 45 / 45 | 181.0 – 483.0 |
Vision score / minFinal match statistic reported by the match source. | 9.27 | 45 / 45 | 7.02 – 11.99 |
Wards placedFinal match statistic reported by the match source. | 115.0 | 45 / 45 | 72.0 – 199.0 |
Wards clearedFinal match statistic reported by the match source. | 45.2 | 45 / 45 | 21.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 36.6 | 45 / 45 | 19.0 – 69.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 45 / 45 | 0.86 – 2.36 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,711.9 | 45 / 45 | 3,609.2 – 20,445.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,319.0 | 45 / 45 | 1,710.6 – 12,714.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.0 | 45 / 45 | 15.9 – 23.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 45 / 45 | 11.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:56 | 45 / 45 | 22:16 – 46:39 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 45 / 45 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 45 / 45 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 45 / 45 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 27 / 45 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 45 / 45 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.2% | 45 / 45 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 15.6% | 45 / 45 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 24.4% | 45 / 45 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 28.9% | 45 / 45 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 22.2% | 45 / 45 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 77.8% | 27 / 45 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 45 team-games · 45 known results · Coverage varies by metric · — unavailable