Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 9.1 | 17 / 17 | 1.0 – 22.0 |
DeathsFinal match statistic reported by the match source. | 15.2 | 17 / 17 | 6.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 21.2 | 17 / 17 | 3.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.00 | 17 / 17 | 0.33 – 10.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.2% | 17 / 17 | 45.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 30.3 | 17 / 17 | 4.0 – 84.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 17 / 17 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.7 | 17 / 17 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 17 / 17 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 29.4% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 23.5% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 17 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,733.9 | 17 / 17 | 39,017.0 – 167,815.0 |
Physical damageFinal match statistic reported by the match source. | 43,819.2 | 17 / 17 | 20,106.0 – 104,587.0 |
Magic damageFinal match statistic reported by the match source. | 40,325.6 | 17 / 17 | 17,863.0 – 96,034.0 |
True damageFinal match statistic reported by the match source. | 2,585.6 | 17 / 17 | 133.0 – 10,328.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,539.5 | 17 / 17 | 1,440.1 – 4,082.8 |
Damage takenFinal match statistic reported by the match source. | 117,834.7 | 17 / 17 | 64,253.0 – 221,597.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,721.3 | 17 / 17 | 66,039.0 – 225,029.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,898.3 | 17 / 17 | 39,702.0 – 77,261.0 |
Gold spentFinal match statistic reported by the match source. | 53,966.6 | 17 / 17 | 37,585.0 – 78,868.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,718.9 | 17 / 17 | 1,529.9 – 2,033.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.8% | 17 / 17 | 88.9% – 102.7% |
Total CSFinal match statistic reported by the match source. | 1,092.3 | 17 / 17 | 773.0 – 1,373.0 |
CS / minFinal match statistic reported by the match source. | 33.4 | 17 / 17 | 30.0 – 38.4 |
Turret plates takenFinal match statistic reported by the match source. | 20.1 | 17 / 17 | 4.0 – 65.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -24.0 | 17 / 17 | -79.0 – +11.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,446.3 | 17 / 17 | -7,141.0 – +1,958.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,237.8 | 17 / 17 | -5,042.0 – +617.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 316.6 | 17 / 17 | 181.0 – 483.0 |
Vision score / minFinal match statistic reported by the match source. | 9.50 | 17 / 17 | 7.22 – 11.99 |
Wards placedFinal match statistic reported by the match source. | 121.0 | 17 / 17 | 79.0 – 199.0 |
Wards clearedFinal match statistic reported by the match source. | 48.2 | 17 / 17 | 25.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 40.5 | 17 / 17 | 20.0 – 69.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 17 / 17 | 0.89 – 2.36 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,764.3 | 17 / 17 | 4,894.7 – 16,075.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,749.1 | 17 / 17 | 2,233.2 – 11,048.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.2 | 17 / 17 | 15.9 – 23.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 17 / 17 | 12.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:54 | 17 / 17 | 24:01 – 44:08 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 17 / 17 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 17 / 17 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 7 / 17 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 17 / 17 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 29.4% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 23.5% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 23.5% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 29.4% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 11.8% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 17 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable