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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.4 | 7 / 7 | 3.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 17.1 | 7 / 7 | 9.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 31.0 | 7 / 7 | 2.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.59 | 7 / 7 | 0.25 – 7.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.3% | 7 / 7 | 33.3% – 73.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.4 | 7 / 7 | 5.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 7 / 7 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 7 / 7 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 7 / 7 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 85.7% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 71.4% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,215.7 | 7 / 7 | 47,371.0 – 167,026.0 |
Physical damageFinal match statistic reported by the match source. | 47,603.6 | 7 / 7 | 21,001.0 – 106,265.0 |
Magic damageFinal match statistic reported by the match source. | 39,142.4 | 7 / 7 | 22,027.0 – 56,763.0 |
True damageFinal match statistic reported by the match source. | 2,466.3 | 7 / 7 | 542.0 – 5,540.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,558.6 | 7 / 7 | 1,552.3 – 3,580.4 |
Damage takenFinal match statistic reported by the match source. | 121,967.7 | 7 / 7 | 79,896.0 – 209,952.0 |
Damage mitigatedFinal match statistic reported by the match source. | 136,532.3 | 7 / 7 | 62,378.0 – 242,617.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,346.0 | 7 / 7 | 43,098.0 – 85,752.0 |
Gold spentFinal match statistic reported by the match source. | 58,459.4 | 7 / 7 | 40,730.0 – 86,405.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,830.8 | 7 / 7 | 1,527.4 – 2,137.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.8% | 7 / 7 | 81.5% – 100.8% |
Total CSFinal match statistic reported by the match source. | 1,130.9 | 7 / 7 | 895.0 – 1,436.0 |
CS / minFinal match statistic reported by the match source. | 33.5 | 7 / 7 | 30.8 – 36.2 |
Turret plates takenFinal match statistic reported by the match source. | 21.0 | 7 / 7 | 4.0 – 47.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -21.4 | 7 / 7 | -52.0 – +2.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -880.3 | 7 / 7 | -3,680.0 – +1,096.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,059.6 | 7 / 7 | -3,933.0 – +808.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 326.7 | 7 / 7 | 214.0 – 449.0 |
Vision score / minFinal match statistic reported by the match source. | 9.52 | 7 / 7 | 8.52 – 11.00 |
Wards placedFinal match statistic reported by the match source. | 121.1 | 7 / 7 | 82.0 – 163.0 |
Wards clearedFinal match statistic reported by the match source. | 52.4 | 7 / 7 | 35.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 38.4 | 7 / 7 | 25.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 7 / 7 | 0.89 – 1.95 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,114.8 | 7 / 7 | 5,824.1 – 9,249.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,636.8 | 7 / 7 | 2,154.9 – 6,384.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 7 / 7 | 16.7 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 7 / 7 | 13.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:57 | 7 / 7 | 24:45 – 46:39 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 7 / 7 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 7 / 7 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 6 / 7 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.3 | 7 / 7 | 0.0 – 6.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 7 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable