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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.8 | 13 / 13 | 0.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 14.6 | 13 / 13 | 1.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 40.1 | 13 / 13 | 0.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.09 | 13 / 13 | 0.00 – 11.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.3% | 12 / 13 | 40.0% – 72.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.8 | 13 / 13 | 0.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 13 / 13 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 13 / 13 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 13 / 13 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 61.5% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 53.8% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 13 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,708.8 | 13 / 13 | 1,275.0 – 151,769.0 |
Physical damageFinal match statistic reported by the match source. | 43,781.7 | 13 / 13 | 794.0 – 77,288.0 |
Magic damageFinal match statistic reported by the match source. | 37,344.8 | 13 / 13 | 402.0 – 83,872.0 |
True damageFinal match statistic reported by the match source. | 4,578.5 | 13 / 13 | 78.0 – 17,255.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,596.7 | 13 / 13 | 42.4 – 4,633.4 |
Damage takenFinal match statistic reported by the match source. | 109,924.1 | 13 / 13 | 2,295.0 – 206,110.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,018.7 | 13 / 13 | 577.0 – 237,069.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,839.8 | 13 / 13 | 3,044.0 – 90,347.0 |
Gold spentFinal match statistic reported by the match source. | 52,450.5 | 13 / 13 | 2,500.0 – 84,638.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,742.1 | 13 / 13 | 101.2 – 2,334.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.3% | 13 / 13 | 82.1% – 97.9% |
Total CSFinal match statistic reported by the match source. | 951.5 | 13 / 13 | 15.0 – 1,419.0 |
CS / minFinal match statistic reported by the match source. | 29.2 | 13 / 13 | 0.5 – 36.6 |
Turret plates takenFinal match statistic reported by the match source. | 36.0 | 13 / 13 | 0.0 – 72.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +7.9 | 11 / 13 | -24.0 – +29.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,907.5 | 11 / 13 | -832.0 – +5,293.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,629.0 | 11 / 13 | -888.0 – +5,289.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 272.5 | 13 / 13 | 0.0 – 480.0 |
Vision score / minFinal match statistic reported by the match source. | 8.26 | 13 / 13 | 0.00 – 11.01 |
Wards placedFinal match statistic reported by the match source. | 116.5 | 13 / 13 | 4.0 – 180.0 |
Wards clearedFinal match statistic reported by the match source. | 40.7 | 13 / 13 | 0.0 – 94.0 |
Control wards placedFinal match statistic reported by the match source. | 38.5 | 13 / 13 | 0.0 – 66.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 13 / 13 | 0.42 – 1.98 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,521.1 | 13 / 13 | 2,295.0 – 12,514.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,889.0 | 13 / 13 | 2,489.1 – 8,778.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 13 / 13 | 4.9 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.0 | 13 / 13 | 1.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:19 | 13 / 13 | 23:50 – 43:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 13 / 13 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 13 / 13 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 8 / 13 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 13 / 13 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 76.9% | 13 / 13 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 13 / 13 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 13 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable