Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
ESPORTS WORLD CUP - 2026 / T1
3 observed stages across this scope.
ESPORTS WORLD CUP - 2026 / T1
The balance of observed wins and losses across the selected chapters.
Win rate uses games with a known result.
ESPORTS WORLD CUP - 2026 / T1
5 players observed across five roles and 20 games.
ESPORTS WORLD CUP - 2026 / T1
3 observed stages. Follow G2's position at 15 minutes alongside its game results.
From Esports World Cup 2026 - Online Qualifier: Korea to Playoffs, G2 averaged +2,109.0 then +772.0 at 15 minutes. Its observed game win rate went from 87.5% to 50.0%.
ESPORTS WORLD CUP - 2026 / T1
Objective control and early action across 20 observed games.
in 13 observed games
in 6 observed games
20 observed games. Gold difference at 15 known in 19; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable