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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.9 | 20 / 20 | 5.0 – 40.0 |
DeathsFinal match statistic reported by the match source. | 16.1 | 20 / 20 | 4.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 42.5 | 20 / 20 | 9.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.93 | 20 / 20 | 0.54 – 14.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.0% | 20 / 20 | 47.3% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 63.4 | 20 / 20 | 14.0 – 113.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 20 / 20 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 20 / 20 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 20 / 20 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 35.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 20 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 20 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,855.6 | 20 / 20 | 61,743.0 – 146,893.0 |
Physical damageFinal match statistic reported by the match source. | 50,957.3 | 20 / 20 | 28,596.0 – 79,022.0 |
Magic damageFinal match statistic reported by the match source. | 39,021.8 | 20 / 20 | 20,334.0 – 86,011.0 |
True damageFinal match statistic reported by the match source. | 2,872.5 | 20 / 20 | 153.0 – 9,821.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,004.6 | 20 / 20 | 2,073.1 – 4,331.0 |
Damage takenFinal match statistic reported by the match source. | 125,428.3 | 20 / 20 | 79,803.0 – 185,036.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,263.1 | 20 / 20 | 65,345.0 – 245,572.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,031.7 | 20 / 20 | 47,795.0 – 79,120.0 |
Gold spentFinal match statistic reported by the match source. | 58,517.2 | 20 / 20 | 44,015.0 – 76,600.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,086.8 | 20 / 20 | 1,733.5 – 2,448.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 20 / 20 | 86.4% – 97.2% |
Total CSFinal match statistic reported by the match source. | 1,088.2 | 20 / 20 | 813.0 – 1,318.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 20 / 20 | 30.5 – 37.9 |
Turret plates takenFinal match statistic reported by the match source. | 53.2 | 20 / 20 | 17.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +3.9 | 16 / 20 | -54.0 – +67.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,277.1 | 19 / 20 | -4,691.0 – +6,062.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,017.5 | 16 / 20 | -4,912.0 – +5,388.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 311.4 | 20 / 20 | 198.0 – 422.0 |
Vision score / minFinal match statistic reported by the match source. | 10.01 | 20 / 20 | 8.55 – 11.37 |
Wards placedFinal match statistic reported by the match source. | 114.5 | 20 / 20 | 74.0 – 163.0 |
Wards clearedFinal match statistic reported by the match source. | 48.6 | 20 / 20 | 25.0 – 67.0 |
Control wards placedFinal match statistic reported by the match source. | 39.0 | 20 / 20 | 22.0 – 59.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 20 / 20 | 1.12 – 1.99 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,766.5 | 20 / 20 | 4,451.1 – 19,950.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,964.8 | 20 / 20 | 1,838.3 – 12,776.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 20 / 20 | 14.5 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 20 / 20 | 13.2 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 30:49 | 20 / 20 | 22:59 – 38:23 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 20 / 20 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 20 / 20 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 11 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.8 | 20 / 20 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 35.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.8% | 11 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable