Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.7 | 49 / 49 | 0.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 14.6 | 49 / 49 | 4.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 38.2 | 49 / 49 | 0.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.75 | 49 / 49 | 0.00 – 16.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.3% | 48 / 49 | 46.7% – 85.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.8 | 49 / 49 | 0.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 49 / 49 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 49 / 49 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 49 / 49 | 0.0 – 4.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 49 / 49 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 49 / 49 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 53.1% | 49 / 49 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 51.0% | 49 / 49 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 49 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 49 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,084.8 | 49 / 49 | 36,073.0 – 195,280.0 |
Physical damageFinal match statistic reported by the match source. | 50,156.3 | 49 / 49 | 19,791.0 – 116,895.0 |
Magic damageFinal match statistic reported by the match source. | 42,666.7 | 49 / 49 | 15,740.0 – 116,157.0 |
True damageFinal match statistic reported by the match source. | 3,258.1 | 49 / 49 | 40.0 – 15,702.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 49 / 49 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,921.4 | 49 / 49 | 1,503.0 – 4,053.9 |
Damage takenFinal match statistic reported by the match source. | 120,899.1 | 49 / 49 | 71,016.0 – 264,345.0 |
Damage mitigatedFinal match statistic reported by the match source. | 117,427.7 | 49 / 49 | 48,268.0 – 316,498.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,090.4 | 49 / 49 | 38,607.0 – 96,977.0 |
Gold spentFinal match statistic reported by the match source. | 59,307.4 | 49 / 49 | 36,873.0 – 91,740.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 49 / 49 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,006.2 | 49 / 49 | 1,608.6 – 2,341.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.1% | 49 / 49 | 82.3% – 98.3% |
Total CSFinal match statistic reported by the match source. | 1,168.4 | 49 / 49 | 877.0 – 1,714.0 |
CS / minFinal match statistic reported by the match source. | 36.1 | 49 / 49 | 30.6 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 47.0 | 49 / 49 | 4.0 – 91.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +5.2 | 39 / 49 | -76.0 – +73.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +374.6 | 49 / 49 | -4,760.0 – +6,225.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +172.6 | 39 / 49 | -4,149.0 – +4,505.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 330.3 | 49 / 49 | 209.0 – 591.0 |
Vision score / minFinal match statistic reported by the match source. | 10.04 | 49 / 49 | 8.43 – 12.60 |
Wards placedFinal match statistic reported by the match source. | 127.4 | 49 / 49 | 76.0 – 219.0 |
Wards clearedFinal match statistic reported by the match source. | 53.7 | 49 / 49 | 30.0 – 99.0 |
Control wards placedFinal match statistic reported by the match source. | 41.8 | 49 / 49 | 21.0 – 76.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 49 / 49 | 0.93 – 2.03 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,262.3 | 49 / 49 | 4,132.9 – 21,114.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,448.3 | 49 / 49 | 1,881.3 – 15,237.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 49 / 49 | 15.4 – 22.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 49 / 49 | 12.6 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 32:33 | 49 / 49 | 23:37 – 50:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 49 / 49 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 49 / 49 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 49 / 49 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 15 / 49 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 49 / 49 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.1% | 49 / 49 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 51.0% | 49 / 49 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 51.0% | 49 / 49 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 51.0% | 49 / 49 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.8% | 49 / 49 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 15 / 49 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 49 team-games · 49 known results · Coverage varies by metric · — unavailable