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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.0 | 22 / 22 | 6.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 14.8 | 22 / 22 | 5.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 37.6 | 22 / 22 | 4.0 – 81.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.76 | 22 / 22 | 0.50 – 12.56 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.1% | 22 / 22 | 33.3% – 74.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.7 | 22 / 22 | 10.0 – 113.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 22 / 22 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 22 / 22 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 22 / 22 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.9% | 22 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.4% | 22 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 22 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 22 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 102,792.3 | 22 / 22 | 59,189.0 – 172,969.0 |
Physical damageFinal match statistic reported by the match source. | 52,972.1 | 22 / 22 | 16,516.0 – 106,228.0 |
Magic damageFinal match statistic reported by the match source. | 45,525.6 | 22 / 22 | 24,989.0 – 69,100.0 |
True damageFinal match statistic reported by the match source. | 4,291.0 | 22 / 22 | 275.0 – 14,711.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,043.1 | 22 / 22 | 1,924.3 – 4,272.2 |
Damage takenFinal match statistic reported by the match source. | 127,988.2 | 22 / 22 | 87,551.0 – 196,715.0 |
Damage mitigatedFinal match statistic reported by the match source. | 124,877.2 | 22 / 22 | 72,126.0 – 218,252.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 68,476.1 | 22 / 22 | 46,129.0 – 96,187.0 |
Gold spentFinal match statistic reported by the match source. | 62,884.6 | 22 / 22 | 43,538.0 – 86,523.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,038.5 | 22 / 22 | 1,687.6 – 2,371.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 22 / 22 | 87.3% – 97.9% |
Total CSFinal match statistic reported by the match source. | 1,216.1 | 22 / 22 | 905.0 – 1,775.0 |
CS / minFinal match statistic reported by the match source. | 36.2 | 22 / 22 | 32.4 – 40.9 |
Turret plates takenFinal match statistic reported by the match source. | 43.3 | 22 / 22 | 6.0 – 82.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +0.2 | 22 / 22 | -57.0 – +51.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +406.0 | 22 / 22 | -4,888.0 – +4,450.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +170.3 | 22 / 22 | -2,681.0 – +3,757.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 328.2 | 22 / 22 | 216.0 – 473.0 |
Vision score / minFinal match statistic reported by the match source. | 9.74 | 22 / 22 | 7.82 – 12.01 |
Wards placedFinal match statistic reported by the match source. | 125.1 | 22 / 22 | 97.0 – 167.0 |
Wards clearedFinal match statistic reported by the match source. | 52.5 | 22 / 22 | 25.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 39.3 | 22 / 22 | 26.0 – 58.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 22 / 22 | 1.06 – 2.01 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,637.2 | 22 / 22 | 5,145.0 – 18,597.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,621.1 | 22 / 22 | 2,306.4 – 13,341.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 22 / 22 | 15.0 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 22 / 22 | 14.0 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:34 | 22 / 22 | 26:37 – 46:36 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 22 / 22 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 22 / 22 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 6 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 22 / 22 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.9% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 68.2% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 22 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable