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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
38 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.4 | 38 / 38 | 1.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 16.1 | 38 / 38 | 4.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 31.6 | 38 / 38 | 1.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.80 | 38 / 38 | 0.14 – 17.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.1% | 38 / 38 | 40.0% – 83.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.0 | 38 / 38 | 2.0 – 95.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 38 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 38 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 38 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 38 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 38 | — |
First bloodFinal match statistic reported by the match source. | 50.0% | 38 / 38 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 39.5% | 38 / 38 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 38 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 38 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,126.0 | 38 / 38 | 53,303.0 – 147,389.0 |
Physical damageFinal match statistic reported by the match source. | 54,453.0 | 1 / 38 | 54,453.0 – 54,453.0 |
Magic damageFinal match statistic reported by the match source. | 28,321.0 | 1 / 38 | 28,321.0 – 28,321.0 |
True damageFinal match statistic reported by the match source. | 5,326.0 | 1 / 38 | 5,326.0 – 5,326.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 38 / 38 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,706.9 | 38 / 38 | 1,825.1 – 3,993.2 |
Damage takenFinal match statistic reported by the match source. | 124,440.0 | 1 / 38 | 124,440.0 – 124,440.0 |
Damage mitigatedFinal match statistic reported by the match source. | 0.0 | 1 / 38 | 0.0 – 0.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,522.4 | 38 / 38 | 44,164.0 – 78,105.0 |
Gold spentFinal match statistic reported by the match source. | 52,780.7 | 38 / 38 | 0.0 – 72,077.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 38 / 38 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,889.7 | 38 / 38 | 1,633.7 – 2,327.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.2% | 38 / 38 | 0.0% – 98.1% |
Total CSFinal match statistic reported by the match source. | 1,257.1 | 38 / 38 | 1,013.0 – 1,545.0 |
CS / minFinal match statistic reported by the match source. | 40.7 | 38 / 38 | 36.0 – 47.5 |
Turret plates takenFinal match statistic reported by the match source. | 0.0 | 1 / 38 | 0.0 – 0.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 38 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -62.8 | 38 / 38 | -5,764.0 – +5,875.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 38 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 305.7 | 38 / 38 | 206.0 – 461.0 |
Vision score / minFinal match statistic reported by the match source. | 9.80 | 38 / 38 | 7.87 – 11.84 |
Wards placedFinal match statistic reported by the match source. | 110.0 | 38 / 38 | 71.0 – 156.0 |
Wards clearedFinal match statistic reported by the match source. | 48.7 | 38 / 38 | 27.0 – 88.0 |
Control wards placedFinal match statistic reported by the match source. | 40.6 | 37 / 38 | 21.0 – 66.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 38 / 38 | 1.03 – 1.93 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,572.3 | 1 / 38 | 9,572.3 – 9,572.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,633.7 | 38 / 38 | 1,667.6 – 13,683.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 21.5 | 38 / 38 | 18.4 – 25.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 38 / 38 | 13.0 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 31:00 | 38 / 38 | 23:02 – 38:56 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 38 / 38 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 38 / 38 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 38 / 38 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 38 / 38 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.8 | 38 / 38 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 38 / 38 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 38 / 38 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.3% | 38 / 38 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 65.8% | 38 / 38 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 38 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 38 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 38 team-games · 38 known results · Coverage varies by metric · — unavailable