Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
59 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 9.4 | 59 / 59 | 1.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 14.3 | 59 / 59 | 3.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 21.4 | 59 / 59 | 3.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.15 | 59 / 59 | 0.29 – 13.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.4% | 59 / 59 | 44.0% – 100.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 30.8 | 59 / 59 | 4.0 – 106.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 59 / 59 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 0.7 | 59 / 59 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 59 / 59 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 59 / 59 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 59 / 59 | 0.0 – 2.0 |
First bloodFinal match statistic reported by the match source. | 44.1% | 59 / 59 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.7% | 59 / 59 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 59 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 59 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 80,807.6 | 59 / 59 | 34,503.0 – 160,363.0 |
Physical damageFinal match statistic reported by the match source. | 40,586.6 | 59 / 59 | 13,089.0 – 91,318.0 |
Magic damageFinal match statistic reported by the match source. | 37,208.9 | 59 / 59 | 12,231.0 – 71,027.0 |
True damageFinal match statistic reported by the match source. | 3,007.9 | 59 / 59 | 267.0 – 11,692.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 59 / 59 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,426.5 | 59 / 59 | 1,459.9 – 4,230.6 |
Damage takenFinal match statistic reported by the match source. | 111,670.8 | 59 / 59 | 74,410.0 – 168,024.0 |
Damage mitigatedFinal match statistic reported by the match source. | 110,976.3 | 59 / 59 | 61,254.0 – 209,847.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,862.6 | 59 / 59 | 40,157.0 – 89,192.0 |
Gold spentFinal match statistic reported by the match source. | 56,446.4 | 59 / 59 | 38,390.0 – 80,855.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 59 / 59 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,820.2 | 59 / 59 | 1,589.5 – 2,220.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.3% | 59 / 59 | 82.1% – 100.1% |
Total CSFinal match statistic reported by the match source. | 1,184.1 | 59 / 59 | 823.0 – 1,557.0 |
CS / minFinal match statistic reported by the match source. | 36.2 | 59 / 59 | 32.4 – 39.7 |
Turret plates takenFinal match statistic reported by the match source. | 24.4 | 59 / 59 | 4.0 – 87.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -11.3 | 59 / 59 | -142.0 – +67.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -639.9 | 59 / 59 | -5,863.0 – +5,637.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -851.4 | 59 / 59 | -6,851.0 – +5,030.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 310.2 | 59 / 59 | 163.0 – 504.0 |
Vision score / minFinal match statistic reported by the match source. | 9.35 | 59 / 59 | 6.81 – 11.93 |
Wards placedFinal match statistic reported by the match source. | 113.8 | 59 / 59 | 64.0 – 161.0 |
Wards clearedFinal match statistic reported by the match source. | 49.9 | 59 / 59 | 18.0 – 95.0 |
Control wards placedFinal match statistic reported by the match source. | 32.3 | 59 / 59 | 13.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.35 | 59 / 59 | 0.86 – 1.92 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,806.4 | 59 / 59 | 4,244.9 – 29,648.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,184.7 | 59 / 59 | 1,773.8 – 20,401.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.8 | 59 / 59 | 16.3 – 23.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 59 / 59 | 12.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:42 | 59 / 59 | 23:38 – 43:28 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 59 / 59 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 59 / 59 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 59 / 59 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 36 / 59 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.7 | 59 / 59 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 44.1% | 59 / 59 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 37.3% | 59 / 59 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.8% | 59 / 59 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.9% | 59 / 59 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 20.3% | 59 / 59 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 91.7% | 36 / 59 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 59 team-games · 59 known results · Coverage varies by metric · — unavailable