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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
4 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.5 | 4 / 4 | 8.0 – 14.0 |
DeathsFinal match statistic reported by the match source. | 19.8 | 4 / 4 | 15.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 25.5 | 4 / 4 | 20.0 – 31.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.82 | 4 / 4 | 1.12 – 2.37 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 69.1% | 4 / 4 | 60.0% – 82.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 36.0 | 4 / 4 | 28.0 – 45.0 |
Solo killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 4 / 4 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 4 / 4 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 4 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 4 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,353.3 | 4 / 4 | 68,049.0 – 108,195.0 |
Physical damageFinal match statistic reported by the match source. | 50,164.5 | 4 / 4 | 33,203.0 – 71,163.0 |
Magic damageFinal match statistic reported by the match source. | 38,661.8 | 4 / 4 | 25,754.0 – 49,560.0 |
True damageFinal match statistic reported by the match source. | 3,523.3 | 4 / 4 | 267.0 – 11,273.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,748.2 | 4 / 4 | 2,326.5 – 3,163.0 |
Damage takenFinal match statistic reported by the match source. | 115,456.8 | 4 / 4 | 89,638.0 – 131,684.0 |
Damage mitigatedFinal match statistic reported by the match source. | 95,172.5 | 4 / 4 | 61,816.0 – 120,600.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,946.8 | 4 / 4 | 53,554.0 – 69,931.0 |
Gold spentFinal match statistic reported by the match source. | 61,125.0 | 4 / 4 | 52,985.0 – 67,260.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,880.1 | 4 / 4 | 1,816.4 – 2,004.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 97.1% | 4 / 4 | 94.4% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,249.8 | 4 / 4 | 1,029.0 – 1,386.0 |
CS / minFinal match statistic reported by the match source. | 37.3 | 4 / 4 | 35.2 – 39.7 |
Turret plates takenFinal match statistic reported by the match source. | 25.0 | 4 / 4 | 16.0 – 34.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +31.3 | 4 / 4 | -31.0 – +67.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +268.0 | 4 / 4 | -914.0 – +1,694.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +398.5 | 4 / 4 | -702.0 – +1,436.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 325.8 | 4 / 4 | 263.0 – 354.0 |
Vision score / minFinal match statistic reported by the match source. | 9.73 | 4 / 4 | 8.99 – 10.56 |
Wards placedFinal match statistic reported by the match source. | 126.5 | 4 / 4 | 113.0 – 137.0 |
Wards clearedFinal match statistic reported by the match source. | 44.8 | 4 / 4 | 34.0 – 52.0 |
Control wards placedFinal match statistic reported by the match source. | 35.5 | 4 / 4 | 30.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 4 / 4 | 1.27 – 1.74 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,845.9 | 4 / 4 | 4,481.9 – 7,719.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,187.2 | 4 / 4 | 2,394.1 – 4,662.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.9 | 4 / 4 | 19.2 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 4 / 4 | 14.4 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 33:26 | 4 / 4 | 29:15 – 36:38 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 4 / 4 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 4 / 4 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 4 / 4 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 4 / 4 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.8 | 4 / 4 | 3.0 – 6.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 4 / 4 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 4 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable