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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 8.8 | 20 / 20 | 1.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 14.4 | 20 / 20 | 8.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 19.1 | 20 / 20 | 3.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.93 | 20 / 20 | 0.31 – 13.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.7% | 20 / 20 | 48.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 27.9 | 20 / 20 | 4.0 – 106.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 20 / 20 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 20 / 20 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 20 / 20 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 20 / 20 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 20 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 20 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 79,622.0 | 20 / 20 | 34,503.0 – 148,344.0 |
Physical damageFinal match statistic reported by the match source. | 40,060.7 | 20 / 20 | 13,407.0 – 73,080.0 |
Magic damageFinal match statistic reported by the match source. | 36,676.8 | 20 / 20 | 15,828.0 – 71,027.0 |
True damageFinal match statistic reported by the match source. | 2,880.7 | 20 / 20 | 454.0 – 11,692.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,408.6 | 20 / 20 | 1,459.9 – 4,230.6 |
Damage takenFinal match statistic reported by the match source. | 114,915.0 | 20 / 20 | 78,880.0 – 164,866.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,180.7 | 20 / 20 | 65,334.0 – 209,847.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,874.9 | 20 / 20 | 40,157.0 – 82,118.0 |
Gold spentFinal match statistic reported by the match source. | 55,300.4 | 20 / 20 | 38,390.0 – 76,995.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,785.4 | 20 / 20 | 1,589.5 – 2,220.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.6% | 20 / 20 | 90.0% – 100.1% |
Total CSFinal match statistic reported by the match source. | 1,153.7 | 20 / 20 | 823.0 – 1,519.0 |
CS / minFinal match statistic reported by the match source. | 35.8 | 20 / 20 | 33.4 – 38.0 |
Turret plates takenFinal match statistic reported by the match source. | 24.0 | 20 / 20 | 7.0 – 87.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -11.3 | 20 / 20 | -85.0 – +65.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -636.0 | 20 / 20 | -5,863.0 – +5,637.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -417.9 | 20 / 20 | -5,266.0 – +5,030.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 289.6 | 20 / 20 | 163.0 – 405.0 |
Vision score / minFinal match statistic reported by the match source. | 8.89 | 20 / 20 | 6.84 – 10.80 |
Wards placedFinal match statistic reported by the match source. | 110.8 | 20 / 20 | 78.0 – 152.0 |
Wards clearedFinal match statistic reported by the match source. | 47.1 | 20 / 20 | 18.0 – 70.0 |
Control wards placedFinal match statistic reported by the match source. | 33.3 | 20 / 20 | 18.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 20 / 20 | 0.86 – 1.92 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,952.6 | 20 / 20 | 4,244.9 – 14,815.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,005.2 | 20 / 20 | 1,773.8 – 9,105.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.9 | 20 / 20 | 16.3 – 22.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 20 / 20 | 12.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:15 | 20 / 20 | 23:38 – 43:28 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 20 / 20 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 20 / 20 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 10 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.5 | 20 / 20 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 15.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.0% | 10 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable