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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
41 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.2 | 41 / 41 | 5.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 14.7 | 41 / 41 | 3.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 40.0 | 41 / 41 | 14.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.89 | 41 / 41 | 1.14 – 19.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.8% | 41 / 41 | 53.3% – 85.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.1 | 41 / 41 | 19.0 – 106.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 41 / 41 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 41 / 41 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 41 / 41 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 41 / 41 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 41 / 41 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.7% | 41 / 41 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.3% | 41 / 41 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 41 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 41 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,751.3 | 41 / 41 | 53,450.0 – 154,002.0 |
Physical damageFinal match statistic reported by the match source. | 50,816.7 | 41 / 41 | 24,807.0 – 94,237.0 |
Magic damageFinal match statistic reported by the match source. | 41,350.9 | 41 / 41 | 15,188.0 – 75,382.0 |
True damageFinal match statistic reported by the match source. | 4,580.0 | 41 / 41 | 299.0 – 16,063.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 41 / 41 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,945.8 | 41 / 41 | 1,648.0 – 3,839.3 |
Damage takenFinal match statistic reported by the match source. | 122,848.3 | 41 / 41 | 73,101.0 – 200,893.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,348.4 | 41 / 41 | 46,027.0 – 202,499.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,685.2 | 41 / 41 | 47,104.0 – 92,126.0 |
Gold spentFinal match statistic reported by the match source. | 59,076.6 | 41 / 41 | 42,565.0 – 82,628.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 41 / 41 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,979.9 | 41 / 41 | 1,671.3 – 2,238.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.3% | 41 / 41 | 83.5% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,120.2 | 41 / 41 | 805.0 – 1,585.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 41 / 41 | 30.1 – 38.3 |
Turret plates takenFinal match statistic reported by the match source. | 51.0 | 41 / 41 | 10.0 – 97.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -4.6 | 32 / 41 | -75.0 – +77.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -54.2 | 41 / 41 | -6,574.0 – +7,203.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -214.4 | 32 / 41 | -7,064.0 – +4,456.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 316.7 | 41 / 41 | 209.0 – 505.0 |
Vision score / minFinal match statistic reported by the match source. | 9.60 | 41 / 41 | 7.42 – 11.55 |
Wards placedFinal match statistic reported by the match source. | 116.3 | 41 / 41 | 79.0 – 176.0 |
Wards clearedFinal match statistic reported by the match source. | 48.6 | 41 / 41 | 27.0 – 93.0 |
Control wards placedFinal match statistic reported by the match source. | 36.8 | 41 / 41 | 21.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 41 / 41 | 0.91 – 2.15 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,352.9 | 41 / 41 | 3,445.0 – 24,802.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,398.2 | 41 / 41 | 1,934.8 – 16,698.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 41 / 41 | 14.7 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 41 / 41 | 13.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:47 | 41 / 41 | 22:56 – 43:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 41 / 41 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 41 / 41 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 41 / 41 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 28 / 41 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 41 / 41 | 1.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.7% | 41 / 41 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 51.2% | 41 / 41 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.6% | 41 / 41 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.3% | 41 / 41 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 61.0% | 41 / 41 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 28 / 41 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 41 team-games · 41 known results · Coverage varies by metric · — unavailable