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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
19 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.1 | 19 / 19 | 5.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 14.3 | 19 / 19 | 4.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 37.7 | 19 / 19 | 14.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.76 | 19 / 19 | 1.14 – 16.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.8% | 19 / 19 | 53.3% – 85.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.8 | 19 / 19 | 19.0 – 85.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 19 / 19 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 19 / 19 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 19 / 19 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 19 / 19 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 19 / 19 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.9% | 19 / 19 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 52.6% | 19 / 19 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 19 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 19 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,666.7 | 19 / 19 | 53,450.0 – 134,321.0 |
Physical damageFinal match statistic reported by the match source. | 51,092.4 | 19 / 19 | 24,807.0 – 94,237.0 |
Magic damageFinal match statistic reported by the match source. | 40,695.6 | 19 / 19 | 21,626.0 – 63,329.0 |
True damageFinal match statistic reported by the match source. | 3,875.1 | 19 / 19 | 337.0 – 16,063.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,921.0 | 19 / 19 | 1,648.0 – 3,839.3 |
Damage takenFinal match statistic reported by the match source. | 119,437.0 | 19 / 19 | 75,997.0 – 196,243.0 |
Damage mitigatedFinal match statistic reported by the match source. | 102,852.8 | 19 / 19 | 46,027.0 – 202,499.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,415.6 | 19 / 19 | 47,104.0 – 80,696.0 |
Gold spentFinal match statistic reported by the match source. | 57,801.9 | 19 / 19 | 45,393.0 – 76,166.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,951.2 | 19 / 19 | 1,671.3 – 2,238.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.1% | 19 / 19 | 83.5% – 97.3% |
Total CSFinal match statistic reported by the match source. | 1,103.9 | 19 / 19 | 844.0 – 1,326.0 |
CS / minFinal match statistic reported by the match source. | 34.0 | 19 / 19 | 31.4 – 36.6 |
Turret plates takenFinal match statistic reported by the match source. | 51.8 | 19 / 19 | 10.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -12.6 | 17 / 19 | -61.0 – +75.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -420.4 | 19 / 19 | -3,398.0 – +7,203.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -402.4 | 17 / 19 | -3,455.0 – +4,456.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 312.6 | 19 / 19 | 209.0 – 429.0 |
Vision score / minFinal match statistic reported by the match source. | 9.56 | 19 / 19 | 7.42 – 10.69 |
Wards placedFinal match statistic reported by the match source. | 114.3 | 19 / 19 | 85.0 – 156.0 |
Wards clearedFinal match statistic reported by the match source. | 48.6 | 19 / 19 | 27.0 – 72.0 |
Control wards placedFinal match statistic reported by the match source. | 35.5 | 19 / 19 | 28.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 19 / 19 | 0.95 – 1.89 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,343.0 | 19 / 19 | 4,314.9 – 24,802.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,429.8 | 19 / 19 | 2,243.0 – 16,296.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 19 / 19 | 14.7 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 19 / 19 | 13.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:34 | 19 / 19 | 26:52 – 41:27 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 19 / 19 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 19 / 19 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 19 / 19 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 12 / 19 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 19 / 19 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.9% | 19 / 19 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.1% | 19 / 19 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 31.6% | 19 / 19 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.1% | 19 / 19 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 19 / 19 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 12 / 19 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 19 team-games · 19 known results · Coverage varies by metric · — unavailable