Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
94 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.7 | 94 / 94 | 3.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 11.6 | 94 / 94 | 1.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 37.7 | 94 / 94 | 3.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.60 | 94 / 94 | 0.35 – 55.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.9% | 94 / 94 | 40.0% – 85.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.4 | 94 / 94 | 6.0 – 99.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 94 / 94 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 94 / 94 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 94 / 94 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 94 / 94 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 94 / 94 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 51.1% | 94 / 94 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.6% | 94 / 94 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 885.5 | 2 / 94 | 0.0 – 1,771.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 207.5 | 2 / 94 | 0.0 – 415.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,048.9 | 94 / 94 | 40,050.0 – 159,523.0 |
Physical damageFinal match statistic reported by the match source. | 46,779.3 | 94 / 94 | 17,070.0 – 92,579.0 |
Magic damageFinal match statistic reported by the match source. | 40,175.2 | 94 / 94 | 10,345.0 – 77,559.0 |
True damageFinal match statistic reported by the match source. | 4,090.0 | 94 / 94 | 178.0 – 14,731.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 94 / 94 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,721.3 | 94 / 94 | 1,430.4 – 4,528.2 |
Damage takenFinal match statistic reported by the match source. | 118,316.1 | 94 / 94 | 59,840.0 – 205,268.0 |
Damage mitigatedFinal match statistic reported by the match source. | 137,954.3 | 94 / 94 | 52,603.0 – 339,758.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,498.9 | 94 / 94 | 39,190.0 – 90,242.0 |
Gold spentFinal match statistic reported by the match source. | 59,778.4 | 94 / 94 | 37,775.0 – 86,503.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 94 / 94 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,963.9 | 94 / 94 | 1,602.6 – 2,355.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.3% | 94 / 94 | 80.7% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,164.1 | 94 / 94 | 851.0 – 1,630.0 |
CS / minFinal match statistic reported by the match source. | 35.0 | 94 / 94 | 29.1 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 48.8 | 94 / 94 | 0.0 – 109.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -9.6 | 72 / 94 | -92.0 – +72.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +135.4 | 94 / 94 | -6,550.0 – +5,916.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -172.4 | 72 / 94 | -6,009.0 – +5,422.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 336.4 | 94 / 94 | 205.0 – 534.0 |
Vision score / minFinal match statistic reported by the match source. | 10.01 | 94 / 94 | 7.53 – 12.32 |
Wards placedFinal match statistic reported by the match source. | 115.2 | 94 / 94 | 66.0 – 183.0 |
Wards clearedFinal match statistic reported by the match source. | 58.5 | 94 / 94 | 27.0 – 97.0 |
Control wards placedFinal match statistic reported by the match source. | 41.1 | 94 / 94 | 20.0 – 76.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 94 / 94 | 0.80 – 2.10 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 10,184.7 | 94 / 94 | 3,812.8 – 116,627.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,638.2 | 94 / 94 | 1,772.1 – 66,342.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 94 / 94 | 15.1 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 94 / 94 | 12.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:23 | 94 / 94 | 24:27 – 46:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 94 / 94 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 94 / 94 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 94 / 94 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 63 / 94 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.9 | 94 / 94 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.1% | 94 / 94 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 61.7% | 94 / 94 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 59.6% | 94 / 94 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 64.9% | 94 / 94 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 63.8% | 94 / 94 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 77.8% | 63 / 94 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 94 team-games · 94 known results · Coverage varies by metric · — unavailable