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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
27 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.2 | 27 / 27 | 3.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 11.9 | 27 / 27 | 3.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 34.6 | 27 / 27 | 4.0 – 68.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.19 | 27 / 27 | 0.54 – 18.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.1% | 27 / 27 | 46.7% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.8 | 27 / 27 | 7.0 – 96.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 27 / 27 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 27 / 27 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 27 / 27 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.7% | 27 / 27 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 29.6% | 27 / 27 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 27 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 27 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,269.7 | 27 / 27 | 47,085.0 – 142,543.0 |
Physical damageFinal match statistic reported by the match source. | 42,612.4 | 27 / 27 | 17,070.0 – 87,056.0 |
Magic damageFinal match statistic reported by the match source. | 39,017.1 | 27 / 27 | 19,277.0 – 64,223.0 |
True damageFinal match statistic reported by the match source. | 4,635.4 | 27 / 27 | 238.0 – 14,731.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,583.5 | 27 / 27 | 1,780.2 – 3,784.3 |
Damage takenFinal match statistic reported by the match source. | 111,016.6 | 27 / 27 | 59,840.0 – 167,653.0 |
Damage mitigatedFinal match statistic reported by the match source. | 128,550.4 | 27 / 27 | 52,603.0 – 276,676.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,091.6 | 27 / 27 | 42,389.0 – 90,242.0 |
Gold spentFinal match statistic reported by the match source. | 59,337.7 | 27 / 27 | 41,851.0 – 86,503.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,960.1 | 27 / 27 | 1,602.6 – 2,271.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.2% | 27 / 27 | 85.1% – 99.2% |
Total CSFinal match statistic reported by the match source. | 1,164.2 | 27 / 27 | 851.0 – 1,630.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 27 / 27 | 30.9 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 51.3 | 27 / 27 | 5.0 – 99.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -6.4 | 27 / 27 | -92.0 – +48.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +47.1 | 27 / 27 | -6,550.0 – +4,299.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -379.1 | 27 / 27 | -5,460.0 – +3,476.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 336.3 | 27 / 27 | 226.0 – 534.0 |
Vision score / minFinal match statistic reported by the match source. | 10.07 | 27 / 27 | 7.74 – 12.32 |
Wards placedFinal match statistic reported by the match source. | 116.0 | 27 / 27 | 75.0 – 183.0 |
Wards clearedFinal match statistic reported by the match source. | 59.0 | 27 / 27 | 34.0 – 88.0 |
Control wards placedFinal match statistic reported by the match source. | 40.8 | 27 / 27 | 27.0 – 64.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.33 | 27 / 27 | 0.96 – 1.80 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,337.8 | 27 / 27 | 3,812.8 – 36,528.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,475.0 | 27 / 27 | 1,772.1 – 21,388.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 27 / 27 | 15.1 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 27 / 27 | 13.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:10 | 27 / 27 | 25:56 – 46:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 27 / 27 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 27 / 27 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 27 / 27 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 20 / 27 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 27 / 27 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.7% | 27 / 27 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 27 / 27 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 59.3% | 27 / 27 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 59.3% | 27 / 27 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 27 / 27 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 20 / 27 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 27 team-games · 27 known results · Coverage varies by metric · — unavailable