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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
3 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 5.7 | 3 / 3 | 3.0 – 10.0 |
DeathsFinal match statistic reported by the match source. | 17.3 | 3 / 3 | 11.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 11.3 | 3 / 3 | 3.0 – 23.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 0.98 | 3 / 3 | 0.35 – 1.38 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 55.3% | 3 / 3 | 40.0% – 66.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 17.0 | 3 / 3 | 6.0 – 33.0 |
Solo killsFinal match statistic reported by the match source. | 0.3 | 3 / 3 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 0.3 | 3 / 3 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 3 / 3 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 3 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 3 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 62,434.7 | 3 / 3 | 45,660.0 – 92,706.0 |
Physical damageFinal match statistic reported by the match source. | 34,592.3 | 3 / 3 | 26,718.0 – 40,826.0 |
Magic damageFinal match statistic reported by the match source. | 25,859.7 | 3 / 3 | 10,345.0 – 48,997.0 |
True damageFinal match statistic reported by the match source. | 1,978.0 | 3 / 3 | 698.0 – 2,878.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,217.1 | 3 / 3 | 1,636.6 – 3,013.2 |
Damage takenFinal match statistic reported by the match source. | 107,020.3 | 3 / 3 | 73,920.0 – 133,908.0 |
Damage mitigatedFinal match statistic reported by the match source. | 105,177.3 | 3 / 3 | 61,517.0 – 153,426.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 45,768.7 | 3 / 3 | 39,190.0 – 52,680.0 |
Gold spentFinal match statistic reported by the match source. | 44,548.7 | 3 / 3 | 37,775.0 – 51,460.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,647.9 | 3 / 3 | 1,602.9 – 1,712.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 97.3% | 3 / 3 | 96.4% – 97.7% |
Total CSFinal match statistic reported by the match source. | 938.3 | 3 / 3 | 863.0 – 993.0 |
CS / minFinal match statistic reported by the match source. | 34.0 | 3 / 3 | 32.3 – 35.3 |
Turret plates takenFinal match statistic reported by the match source. | 8.3 | 3 / 3 | 0.0 – 14.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -55.0 | 3 / 3 | -74.0 – -29.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,588.7 | 3 / 3 | -4,503.0 – -920.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,010.7 | 3 / 3 | -6,009.0 – -1,019.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 248.3 | 3 / 3 | 211.0 – 297.0 |
Vision score / minFinal match statistic reported by the match source. | 8.93 | 3 / 3 | 8.49 – 9.65 |
Wards placedFinal match statistic reported by the match source. | 99.7 | 3 / 3 | 86.0 – 110.0 |
Wards clearedFinal match statistic reported by the match source. | 37.3 | 3 / 3 | 27.0 – 48.0 |
Control wards placedFinal match statistic reported by the match source. | 30.0 | 3 / 3 | 25.0 – 33.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.36 | 3 / 3 | 1.00 – 1.76 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,174.3 | 3 / 3 | 5,579.5 – 6,720.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,640.5 | 3 / 3 | 2,195.0 – 3,562.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 20.5 | 3 / 3 | 18.8 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.5 | 3 / 3 | 12.6 – 14.4 |
Game timeMean known game duration in minutes and seconds. | 27:42 | 3 / 3 | 24:27 – 30:46 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 3 / 3 | 0.0 – 0.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 3 / 3 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 2 / 3 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 3 / 3 | 0.0 – 1.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 3 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 3 team-games · 3 known results · Coverage varies by metric · — unavailable