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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.5 | 6 / 6 | 6.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 19.5 | 6 / 6 | 14.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 35.7 | 6 / 6 | 11.0 – 59.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.62 | 6 / 6 | 0.81 – 3.90 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.9% | 6 / 6 | 55.0% – 73.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.2 | 6 / 6 | 17.0 – 82.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 6 / 6 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 6 / 6 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 6 / 6 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,846.0 | 6 / 6 | 54,109.0 – 146,301.0 |
Physical damageFinal match statistic reported by the match source. | 42,743.3 | 6 / 6 | 20,760.0 – 72,610.0 |
Magic damageFinal match statistic reported by the match source. | 41,858.2 | 6 / 6 | 21,528.0 – 62,716.0 |
True damageFinal match statistic reported by the match source. | 3,240.2 | 6 / 6 | 199.0 – 10,968.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,453.4 | 6 / 6 | 1,688.1 – 3,326.3 |
Damage takenFinal match statistic reported by the match source. | 150,987.3 | 6 / 6 | 125,644.0 – 205,268.0 |
Damage mitigatedFinal match statistic reported by the match source. | 165,024.0 | 6 / 6 | 100,478.0 – 339,758.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,760.7 | 6 / 6 | 46,410.0 – 83,910.0 |
Gold spentFinal match statistic reported by the match source. | 58,095.2 | 6 / 6 | 43,795.0 – 81,380.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,735.9 | 6 / 6 | 1,603.7 – 1,907.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.6% | 6 / 6 | 93.6% – 98.1% |
Total CSFinal match statistic reported by the match source. | 1,082.5 | 6 / 6 | 904.0 – 1,366.0 |
CS / minFinal match statistic reported by the match source. | 31.2 | 6 / 6 | 29.1 – 32.6 |
Turret plates takenFinal match statistic reported by the match source. | 14.7 | 6 / 6 | 5.0 – 28.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -42.5 | 6 / 6 | -68.0 – -22.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,375.2 | 6 / 6 | -3,539.0 – +50.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -445.0 | 6 / 6 | -1,224.0 – +137.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 345.3 | 6 / 6 | 224.0 – 476.0 |
Vision score / minFinal match statistic reported by the match source. | 9.82 | 6 / 6 | 7.94 – 11.03 |
Wards placedFinal match statistic reported by the match source. | 123.5 | 6 / 6 | 86.0 – 161.0 |
Wards clearedFinal match statistic reported by the match source. | 60.2 | 6 / 6 | 27.0 – 97.0 |
Control wards placedFinal match statistic reported by the match source. | 47.2 | 6 / 6 | 20.0 – 76.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 6 / 6 | 1.05 – 1.74 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,742.9 | 6 / 6 | 5,983.0 – 9,352.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,115.9 | 6 / 6 | 2,210.0 – 3,648.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 6 / 6 | 16.0 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 6 / 6 | 13.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 34:43 | 6 / 6 | 28:12 – 43:59 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 6 / 6 | 2.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 4 / 6 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 6 / 6 | 1.0 – 5.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 6 / 6 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 6 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable