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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
28 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.9 | 28 / 28 | 4.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 10.3 | 28 / 28 | 2.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 39.1 | 28 / 28 | 11.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.35 | 28 / 28 | 1.17 – 27.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 69.5% | 28 / 28 | 57.5% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.1 | 28 / 28 | 15.0 – 85.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 28 / 28 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 28 / 28 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 28 / 28 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 28 / 28 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 28 / 28 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.4% | 28 / 28 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.9% | 28 / 28 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 885.5 | 2 / 28 | 0.0 – 1,771.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 207.5 | 2 / 28 | 0.0 – 415.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,256.0 | 28 / 28 | 41,110.0 – 156,761.0 |
Physical damageFinal match statistic reported by the match source. | 52,679.0 | 28 / 28 | 21,272.0 – 92,579.0 |
Magic damageFinal match statistic reported by the match source. | 39,306.2 | 28 / 28 | 17,861.0 – 60,759.0 |
True damageFinal match statistic reported by the match source. | 3,266.8 | 28 / 28 | 428.0 – 8,443.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,781.0 | 28 / 28 | 1,430.7 – 4,039.4 |
Damage takenFinal match statistic reported by the match source. | 123,144.3 | 28 / 28 | 77,288.0 – 176,248.0 |
Damage mitigatedFinal match statistic reported by the match source. | 149,788.1 | 28 / 28 | 59,252.0 – 219,375.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 68,368.4 | 28 / 28 | 51,165.0 – 88,062.0 |
Gold spentFinal match statistic reported by the match source. | 62,052.0 | 28 / 28 | 45,828.0 – 82,088.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,994.3 | 28 / 28 | 1,692.2 – 2,256.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.8% | 28 / 28 | 83.9% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,197.8 | 28 / 28 | 912.0 – 1,526.0 |
CS / minFinal match statistic reported by the match source. | 35.0 | 28 / 28 | 31.2 – 38.5 |
Turret plates takenFinal match statistic reported by the match source. | 58.1 | 28 / 28 | 11.0 – 109.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +1.0 | 19 / 28 | -77.0 – +39.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +102.3 | 28 / 28 | -4,086.0 – +4,719.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +146.8 | 19 / 28 | -2,836.0 – +3,635.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 349.3 | 28 / 28 | 205.0 – 465.0 |
Vision score / minFinal match statistic reported by the match source. | 10.09 | 28 / 28 | 7.53 – 11.61 |
Wards placedFinal match statistic reported by the match source. | 121.4 | 28 / 28 | 66.0 – 160.0 |
Wards clearedFinal match statistic reported by the match source. | 60.3 | 28 / 28 | 33.0 – 91.0 |
Control wards placedFinal match statistic reported by the match source. | 43.1 | 28 / 28 | 20.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 28 / 28 | 0.80 – 1.92 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 11,972.4 | 28 / 28 | 6,278.6 – 39,560.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 6,646.9 | 28 / 28 | 2,878.8 – 28,828.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 28 / 28 | 15.8 – 20.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.5 | 28 / 28 | 14.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 34:24 | 28 / 28 | 25:58 – 42:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 28 / 28 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 28 / 28 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 28 / 28 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 14 / 28 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.9 | 28 / 28 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.4% | 28 / 28 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 28 / 28 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.7% | 28 / 28 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 28 / 28 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 28 / 28 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 14 / 28 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 28 team-games · 28 known results · Coverage varies by metric · — unavailable