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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
8 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.8 | 8 / 8 | 13.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 9.3 | 8 / 8 | 1.0 – 18.0 |
AssistsFinal match statistic reported by the match source. | 50.8 | 8 / 8 | 38.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 7.62 | 8 / 8 | 4.69 – 55.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 71.8% | 8 / 8 | 60.0% – 81.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 70.5 | 8 / 8 | 53.0 – 99.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 8 / 8 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 8 / 8 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 8 / 8 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 8 / 8 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 62.5% | 8 / 8 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 8 / 8 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 8 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 8 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,645.4 | 8 / 8 | 70,684.0 – 159,523.0 |
Physical damageFinal match statistic reported by the match source. | 48,458.8 | 8 / 8 | 37,065.0 – 75,413.0 |
Magic damageFinal match statistic reported by the match source. | 44,851.4 | 8 / 8 | 23,471.0 – 74,623.0 |
True damageFinal match statistic reported by the match source. | 6,330.8 | 8 / 8 | 1,798.0 – 12,524.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,865.9 | 8 / 8 | 2,176.0 – 3,903.5 |
Damage takenFinal match statistic reported by the match source. | 127,531.8 | 8 / 8 | 99,362.0 – 191,649.0 |
Damage mitigatedFinal match statistic reported by the match source. | 172,014.5 | 8 / 8 | 93,870.0 – 282,151.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 71,367.9 | 8 / 8 | 57,900.0 – 81,325.0 |
Gold spentFinal match statistic reported by the match source. | 64,117.8 | 8 / 8 | 51,850.0 – 75,785.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,075.9 | 8 / 8 | 1,875.6 – 2,207.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.8% | 8 / 8 | 87.4% – 93.2% |
Total CSFinal match statistic reported by the match source. | 1,214.9 | 8 / 8 | 958.0 – 1,437.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 8 / 8 | 32.7 – 39.2 |
Turret plates takenFinal match statistic reported by the match source. | 51.1 | 8 / 8 | 37.0 – 76.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -17.3 | 8 / 8 | -52.0 – +47.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +116.9 | 8 / 8 | -3,450.0 – +5,916.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +276.5 | 8 / 8 | -1,799.0 – +5,422.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 353.3 | 8 / 8 | 267.0 – 440.0 |
Vision score / minFinal match statistic reported by the match source. | 10.17 | 8 / 8 | 8.99 – 11.26 |
Wards placedFinal match statistic reported by the match source. | 110.1 | 8 / 8 | 88.0 – 137.0 |
Wards clearedFinal match statistic reported by the match source. | 64.4 | 8 / 8 | 43.0 – 88.0 |
Control wards placedFinal match statistic reported by the match source. | 42.5 | 8 / 8 | 33.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 8 / 8 | 1.07 – 1.96 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 13,787.2 | 8 / 8 | 8,465.5 – 116,627.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 7,715.4 | 8 / 8 | 4,518.1 – 66,342.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 8 / 8 | 16.4 – 18.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.9 | 8 / 8 | 14.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 34:35 | 8 / 8 | 26:49 – 41:21 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.6 | 8 / 8 | 2.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 8 / 8 | 1.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 8 / 8 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 8 / 8 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 9.1 | 8 / 8 | 8.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 8 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 8 / 8 | 100.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 8 / 8 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 8 / 8 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 8 / 8 | 100.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 8 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 8 team-games · 8 known results · Coverage varies by metric · — unavailable