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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.8 | 22 / 22 | 4.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 10.9 | 22 / 22 | 4.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 39.2 | 22 / 22 | 10.0 – 61.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.05 | 22 / 22 | 0.89 – 17.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 71.2% | 22 / 22 | 55.5% – 85.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.0 | 22 / 22 | 14.0 – 82.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 22 / 22 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 22 / 22 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 22 / 22 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 54.5% | 22 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 22 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 22 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,209.1 | 22 / 22 | 40,050.0 – 131,621.0 |
Physical damageFinal match statistic reported by the match source. | 46,536.2 | 22 / 22 | 22,362.0 – 68,421.0 |
Magic damageFinal match statistic reported by the match source. | 42,495.3 | 22 / 22 | 17,509.0 – 77,559.0 |
True damageFinal match statistic reported by the match source. | 4,173.2 | 22 / 22 | 178.0 – 10,647.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,903.8 | 22 / 22 | 1,430.4 – 4,528.2 |
Damage takenFinal match statistic reported by the match source. | 110,408.4 | 22 / 22 | 81,863.0 – 150,776.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,135.6 | 22 / 22 | 75,691.0 – 172,396.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,195.2 | 22 / 22 | 47,292.0 – 79,755.0 |
Gold spentFinal match statistic reported by the match source. | 58,383.5 | 22 / 22 | 43,343.0 – 71,680.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,994.4 | 22 / 22 | 1,632.0 – 2,355.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.9% | 22 / 22 | 80.7% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,155.7 | 22 / 22 | 979.0 – 1,383.0 |
CS / minFinal match statistic reported by the match source. | 35.8 | 22 / 22 | 32.7 – 39.2 |
Turret plates takenFinal match statistic reported by the match source. | 47.8 | 22 / 22 | 7.0 – 97.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +2.4 | 9 / 22 | -51.0 – +72.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,076.3 | 22 / 22 | -2,892.0 – +4,977.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +502.4 | 9 / 22 | -1,337.0 – +4,332.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 323.7 | 22 / 22 | 227.0 – 422.0 |
Vision score / minFinal match statistic reported by the match source. | 9.98 | 22 / 22 | 8.60 – 11.53 |
Wards placedFinal match statistic reported by the match source. | 108.2 | 22 / 22 | 69.0 – 148.0 |
Wards clearedFinal match statistic reported by the match source. | 55.9 | 22 / 22 | 35.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 38.5 | 22 / 22 | 22.0 – 61.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 22 / 22 | 0.85 – 2.10 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 10,120.8 | 22 / 22 | 4,797.3 – 25,563.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,884.6 | 22 / 22 | 2,415.2 – 17,524.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 22 / 22 | 15.7 – 21.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 22 / 22 | 13.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:20 | 22 / 22 | 25:42 – 38:15 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 22 / 22 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 22 / 22 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 15 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.7 | 22 / 22 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 68.2% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 68.2% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 86.7% | 15 / 22 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable