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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
131 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.2 | 131 / 131 | 1.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 13.3 | 131 / 131 | 0.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 35.2 | 131 / 131 | 0.0 – 85.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.87 | 131 / 131 | 0.07 – 42.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.7% | 131 / 131 | 20.0% – 78.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.4 | 131 / 131 | 1.0 – 116.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 131 / 131 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 131 / 131 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 131 / 131 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 131 / 131 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 131 / 131 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 45.0% | 131 / 131 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.2% | 131 / 131 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 131 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 131 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,219.6 | 131 / 131 | 36,732.0 – 180,980.0 |
Physical damageFinal match statistic reported by the match source. | 46,006.3 | 131 / 131 | 17,097.0 – 95,580.0 |
Magic damageFinal match statistic reported by the match source. | 41,556.6 | 131 / 131 | 16,459.0 – 105,688.0 |
True damageFinal match statistic reported by the match source. | 4,652.6 | 131 / 131 | 52.0 – 21,516.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 131 / 131 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,781.5 | 131 / 131 | 1,302.6 – 4,715.7 |
Damage takenFinal match statistic reported by the match source. | 124,129.1 | 131 / 131 | 60,499.0 – 260,600.0 |
Damage mitigatedFinal match statistic reported by the match source. | 130,626.5 | 131 / 131 | 40,909.0 – 347,895.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,872.9 | 131 / 131 | 41,751.0 – 102,311.0 |
Gold spentFinal match statistic reported by the match source. | 59,739.5 | 131 / 131 | 39,396.0 – 103,073.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 131 / 131 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,996.5 | 131 / 131 | 1,586.5 – 2,353.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.7% | 131 / 131 | 80.2% – 101.3% |
Total CSFinal match statistic reported by the match source. | 1,172.3 | 131 / 131 | 728.0 – 1,755.0 |
CS / minFinal match statistic reported by the match source. | 35.6 | 131 / 131 | 29.0 – 40.9 |
Turret plates takenFinal match statistic reported by the match source. | 52.0 | 131 / 131 | 2.0 – 139.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +15.0 | 120 / 131 | -92.0 – +110.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +617.2 | 131 / 131 | -7,455.0 – +7,716.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +878.4 | 120 / 131 | -8,039.0 – +7,967.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 342.7 | 131 / 131 | 187.0 – 593.0 |
Vision score / minFinal match statistic reported by the match source. | 10.25 | 131 / 131 | 7.60 – 12.70 |
Wards placedFinal match statistic reported by the match source. | 116.0 | 131 / 131 | 73.0 – 202.0 |
Wards clearedFinal match statistic reported by the match source. | 57.1 | 131 / 131 | 23.0 – 102.0 |
Control wards placedFinal match statistic reported by the match source. | 37.6 | 131 / 131 | 18.0 – 70.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 131 / 131 | 0.81 – 2.13 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,257.1 | 129 / 131 | 3,419.0 – 66,372.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,895.5 | 129 / 131 | 1,278.7 – 29,960.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 131 / 131 | 15.0 – 22.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 131 / 131 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:05 | 131 / 131 | 22:48 – 52:05 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 131 / 131 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 131 / 131 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 131 / 131 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 82 / 131 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.4 | 131 / 131 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 131 / 131 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 61.8% | 131 / 131 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 48.9% | 131 / 131 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 54.2% | 131 / 131 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 64.9% | 131 / 131 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.5% | 82 / 131 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 131 team-games · 131 known results · Coverage varies by metric · — unavailable