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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.3 | 11 / 11 | 4.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 12.9 | 11 / 11 | 4.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 34.7 | 11 / 11 | 10.0 – 55.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.95 | 11 / 11 | 0.74 – 10.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.9% | 11 / 11 | 51.4% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.0 | 11 / 11 | 14.0 – 76.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 11 / 11 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 11 / 11 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 11 / 11 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 27.3% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 18.2% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 11 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 11 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,104.4 | 11 / 11 | 51,143.0 – 111,117.0 |
Physical damageFinal match statistic reported by the match source. | 43,031.9 | 11 / 11 | 20,177.0 – 61,752.0 |
Magic damageFinal match statistic reported by the match source. | 40,007.5 | 11 / 11 | 26,871.0 – 61,096.0 |
True damageFinal match statistic reported by the match source. | 4,060.9 | 11 / 11 | 229.0 – 15,941.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,768.8 | 11 / 11 | 1,943.4 – 3,245.3 |
Damage takenFinal match statistic reported by the match source. | 112,402.3 | 11 / 11 | 68,731.0 – 154,900.0 |
Damage mitigatedFinal match statistic reported by the match source. | 103,975.0 | 11 / 11 | 66,458.0 – 173,407.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,716.3 | 11 / 11 | 41,751.0 – 76,481.0 |
Gold spentFinal match statistic reported by the match source. | 55,710.5 | 11 / 11 | 40,498.0 – 72,145.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,015.3 | 11 / 11 | 1,586.5 – 2,353.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 88.8% | 11 / 11 | 81.8% – 97.0% |
Total CSFinal match statistic reported by the match source. | 1,105.7 | 11 / 11 | 914.0 – 1,386.0 |
CS / minFinal match statistic reported by the match source. | 35.6 | 11 / 11 | 33.0 – 39.4 |
Turret plates takenFinal match statistic reported by the match source. | 52.9 | 11 / 11 | 2.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +30.2 | 9 / 11 | -22.0 – +110.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +188.1 | 11 / 11 | -6,357.0 – +3,873.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,586.1 | 9 / 11 | -994.0 – +3,419.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 321.0 | 11 / 11 | 221.0 – 449.0 |
Vision score / minFinal match statistic reported by the match source. | 10.17 | 11 / 11 | 9.31 – 11.66 |
Wards placedFinal match statistic reported by the match source. | 111.3 | 11 / 11 | 84.0 – 146.0 |
Wards clearedFinal match statistic reported by the match source. | 55.2 | 11 / 11 | 28.0 – 91.0 |
Control wards placedFinal match statistic reported by the match source. | 34.4 | 11 / 11 | 21.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 11 / 11 | 1.08 – 1.56 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,707.2 | 11 / 11 | 5,109.5 – 17,182.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,858.3 | 11 / 11 | 2,197.4 – 12,593.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 11 / 11 | 15.4 – 22.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 11 / 11 | 12.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:16 | 11 / 11 | 23:45 – 38:47 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 11 / 11 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 11 / 11 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 5 / 11 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.7 | 11 / 11 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable