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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
31 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.5 | 31 / 31 | 1.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 12.2 | 31 / 31 | 2.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 33.9 | 31 / 31 | 0.0 – 59.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.14 | 31 / 31 | 0.07 – 18.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.2% | 31 / 31 | 20.0% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.3 | 31 / 31 | 1.0 – 85.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 31 / 31 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 31 / 31 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 31 / 31 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 31 / 31 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 31 / 31 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 48.4% | 31 / 31 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.2% | 31 / 31 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 31 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 31 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,031.4 | 31 / 31 | 36,732.0 – 152,045.0 |
Physical damageFinal match statistic reported by the match source. | 45,169.6 | 31 / 31 | 17,097.0 – 95,580.0 |
Magic damageFinal match statistic reported by the match source. | 39,605.7 | 31 / 31 | 16,459.0 – 82,133.0 |
True damageFinal match statistic reported by the match source. | 5,251.8 | 31 / 31 | 52.0 – 21,516.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 31 / 31 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,627.9 | 31 / 31 | 1,302.6 – 3,862.7 |
Damage takenFinal match statistic reported by the match source. | 121,581.6 | 31 / 31 | 72,350.0 – 217,057.0 |
Damage mitigatedFinal match statistic reported by the match source. | 135,125.4 | 31 / 31 | 60,250.0 – 280,010.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 68,273.8 | 31 / 31 | 45,280.0 – 93,652.0 |
Gold spentFinal match statistic reported by the match source. | 61,898.6 | 31 / 31 | 43,500.0 – 86,360.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 31 / 31 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,014.5 | 31 / 31 | 1,605.7 – 2,242.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.7% | 31 / 31 | 84.2% – 101.0% |
Total CSFinal match statistic reported by the match source. | 1,224.0 | 31 / 31 | 930.0 – 1,697.0 |
CS / minFinal match statistic reported by the match source. | 36.2 | 31 / 31 | 32.0 – 39.3 |
Turret plates takenFinal match statistic reported by the match source. | 54.6 | 31 / 31 | 9.0 – 95.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +14.8 | 26 / 31 | -47.0 – +83.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +685.5 | 31 / 31 | -5,703.0 – +6,183.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +606.3 | 26 / 31 | -5,356.0 – +6,075.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 363.3 | 31 / 31 | 205.0 – 593.0 |
Vision score / minFinal match statistic reported by the match source. | 10.59 | 31 / 31 | 7.80 – 12.18 |
Wards placedFinal match statistic reported by the match source. | 123.5 | 31 / 31 | 74.0 – 191.0 |
Wards clearedFinal match statistic reported by the match source. | 60.8 | 31 / 31 | 31.0 – 102.0 |
Control wards placedFinal match statistic reported by the match source. | 41.1 | 31 / 31 | 20.0 – 65.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.32 | 31 / 31 | 0.81 – 1.78 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,997.4 | 31 / 31 | 4,318.1 – 36,175.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,614.0 | 31 / 31 | 2,404.5 – 29,932.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 31 / 31 | 15.5 – 22.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 31 / 31 | 13.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:58 | 31 / 31 | 25:35 – 48:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 31 / 31 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 31 / 31 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 31 / 31 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 21 / 31 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.2 | 31 / 31 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 48.4% | 31 / 31 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 80.6% | 31 / 31 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 51.6% | 31 / 31 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 51.6% | 31 / 31 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 71.0% | 31 / 31 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 76.2% | 21 / 31 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 31 team-games · 31 known results · Coverage varies by metric · — unavailable