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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.6 | 15 / 15 | 5.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 21.2 | 15 / 15 | 8.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 35.6 | 15 / 15 | 11.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.42 | 15 / 15 | 0.64 – 10.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.8% | 15 / 15 | 51.4% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.2 | 15 / 15 | 16.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 15 / 15 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 15 / 15 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,362.9 | 15 / 15 | 47,654.0 – 165,320.0 |
Physical damageFinal match statistic reported by the match source. | 48,391.6 | 15 / 15 | 19,704.0 – 91,202.0 |
Magic damageFinal match statistic reported by the match source. | 46,296.3 | 15 / 15 | 26,663.0 – 69,770.0 |
True damageFinal match statistic reported by the match source. | 5,671.5 | 15 / 15 | 191.0 – 15,178.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,913.3 | 15 / 15 | 1,555.6 – 4,715.7 |
Damage takenFinal match statistic reported by the match source. | 137,856.5 | 15 / 15 | 84,225.0 – 260,600.0 |
Damage mitigatedFinal match statistic reported by the match source. | 131,285.7 | 15 / 15 | 60,810.0 – 347,895.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,195.8 | 15 / 15 | 42,197.0 – 102,311.0 |
Gold spentFinal match statistic reported by the match source. | 61,027.9 | 15 / 15 | 39,396.0 – 96,515.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,883.5 | 15 / 15 | 1,680.0 – 2,211.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.6% | 15 / 15 | 87.9% – 96.8% |
Total CSFinal match statistic reported by the match source. | 1,138.5 | 15 / 15 | 728.0 – 1,626.0 |
CS / minFinal match statistic reported by the match source. | 33.0 | 15 / 15 | 29.0 – 37.0 |
Turret plates takenFinal match statistic reported by the match source. | 39.6 | 15 / 15 | 2.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -8.7 | 15 / 15 | -92.0 – +90.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,074.5 | 15 / 15 | -7,455.0 – +2,746.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,353.1 | 15 / 15 | -8,039.0 – +2,714.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 347.3 | 15 / 15 | 187.0 – 583.0 |
Vision score / minFinal match statistic reported by the match source. | 9.90 | 15 / 15 | 7.60 – 12.70 |
Wards placedFinal match statistic reported by the match source. | 122.5 | 15 / 15 | 73.0 – 177.0 |
Wards clearedFinal match statistic reported by the match source. | 54.5 | 15 / 15 | 25.0 – 89.0 |
Control wards placedFinal match statistic reported by the match source. | 38.8 | 15 / 15 | 18.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.54 | 15 / 15 | 0.91 – 2.13 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,502.7 | 15 / 15 | 3,419.0 – 12,805.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,075.3 | 15 / 15 | 1,278.7 – 8,271.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 15 / 15 | 15.4 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 15 / 15 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 34:28 | 15 / 15 | 24:24 – 50:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 15 / 15 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 9 / 15 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 15 / 15 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 9 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable